Pikmin
GameFAQs archives
These are the full, expanded threads from the preserved GameFAQs threads. I had to exercise some wicked Perl voodoo to extract the actual text, bad HTML and all, from the archives provided by RockMFR 5 (and DistantSpring54), and patch up the code so it's valid. We couldn't preserve the links to the author name or message detail because they don't seem to work anymore.
Page: 1 · 2 · 3 · 4 · [5] · 6 · 7 · 8 · 9 · 10
Posted by Mikepharvey - 4/23/2003 4:58:31 AM
Ok guys, i recieved my dvd yesterday, and upon
watching the NTSC runs from that i noticed that they seemed to run
faster than in the PAL version. It didnt seem that they had less
time than the PAL version, it just seemed like watching PAL in
slight fast-forward.
Anyway, I timed the 3 NTSC runs on the
DVD, and then timed them on my own PAL game and recieved the
following results:
Level-----------PAL time (secs)-----NTSC
time (secs)---Ratio
Impact
Site---------777----------------648------------------------1.2
Forest
of Hope----1363--------------1140-----------------------1.2
Final
Trial-----------972----------------811-------------------------1.2
So
the PAL times are consistantly 1.2 times longer.
But from
watching the DVD it is obvious that PAL runs slower than the NTSC
version. So my theory is that because PAL runs at 50Hz and NTSC runs
at 60Hz, it would make sense for NTSC to run faster at a ratio of
60/50 or 1.2. So i think that PAL is 1.2 times longer because it
runs 1.2 times slower.
I suppose you could say that PAL has
the advantage over NTSC as it runs slower, so there is more time to
react to events in the game and i suppose a discussion is needed on
whether this advantage is too great for the scores to be
mixed.
Anyway, leave your thoughts on this and state what you
want to do with reasons.
I actually did this yesterday, and
never had time to post it up, so i hadnt actually seen snap's post,
which is why i have not timed distant spring.
Posted by TomatoMan - 4/23/2003 7:54:32 AM
Boy, I have to admit I'm really stumped on this
one. I can see it both ways.
I do recall watching Mike's vids
for the first time and saying "hmmm, this seems a little slow - wish
the game ran like this for me!", at the time attributing the speed
difference to a glitch in the transfer/encoding process. But I think
Mike's reasoning makes perfect sense, and the numbers support the
PAL/NTSC 50/60 discrepency perfectly. It seems that there are the
same number of "frames" in a game regardless, but they play out 20%
faster on NTSC systems. Or 18.7% slower on PAL systems, depending on
your frame of reference (if my off-the-cuff math is
right).
So you don't actually get any more or less "ticks" of
the game clock to do your work in. Olimar doesn't have "more time"
in the European version of the game. Things just move a little more
slowly, which means you have a little more time to react to things,
and ideally you'll make fewer careless mistakes.
My initial
hunch is that it probably doesn't matter a whole lot when you're
learing the CM levels and while you're still a good distance from
the top scores, but by the time you've got your strats down, the
final push to perfection (or very high DS scores) is largely
eliminating the careless mistakes and fine-tuning the timing, and it
does seem that having the game run slower would help with
that.
How much? Without playing both I think it's very hard
to say, and we'll all just have to speculate. I suppose from a
"purist" perspective, the PAL and NTSC scores should be tracked
separately - but who feels like doing that? Putting a little "(PAL)"
annotation on top PAL scores doesn't seem quite fair either, because
there's nothing a PAL player can do about it.
So, all this to
say: I don't know what to do. I guess my tilt is towards doing
nothing and just carrying on as we have. The top DS scores are so
close together right now that I don't think we can conclude the
advantage is gigantic. I'd feel a little better if someone else put
up a 482 on FN on this side of the pond :) ... but I don't know,
sometimes I think Mike's might be the only one we ever see. Then
again, I thought that of many other scores that have been matched or
passed.
BTW, nice to see you again Snap! I still need your
address if you want a DVD, and I still need Nathan's and Ferret's
too if they're out there. tm at tomatoman.net!
-
TM
---
http://tomatoman.net/pikmin/
Posted by Rogue7 - 4/23/2003 10:16:32 AM
DS54, thatâs some list. Kinda cool to know that
nearly 50 people have posted scores for DS.
I too have been
reading through the old volumes and found a few scores that would be
on the top 20, notably topoftheclassâs IS 264. Iâll take a closer
look and do my best to update.
I got the DVD! Many thanks to
TomatoMan, itâs brilliantly done.
As for the PAL/NTSC (what
do those stand for?) topic, my opinion is that we should not split
the lists. It doesnât seem to me that having the game run slower
would be an advantage because everything is slower. Of course, if we
want to run a test, Iâll volunteer to go overseas and see if I can
go over 600 on DS. Mike, youâd put me up,
right?
---
R7
Posted by SnapDragon - 4/23/2003 11:46:52 AM
Ok, thanks... it's good to know this. It makes
sense that you don't actually get more actions in a day. Things just
run at a slightly slower pace. Same problem as MK64, because the PAL
players can multiply their MK64 times to "translate" them to NTSC,
but that doesn't take into account the faster reaction times that
are possible when playing a slower PAL game.
This would make
something of a difference near the upper level. It doesn't diminish
Mike's 482, of course; that's still an unbelievable score. It's not
like the reason I never even approached it was just that my reflexes
weren't fast enough. :) But it may not actually be feasible for
those of us on this side of the pond to match the 482 run. The
execution of the strategy is so incredibly tight, you just can't
help being affected by having slightly slowed reflexes. :/ Pity.
(I'm hoping somebody will prove me wrong)
I don't think it's
required to split the rankings. It's a minor issue, and only
slightly relevant even for the top few FN/DS scores. Pikmin is more
of a strategic game than a twitch game, anyway.
Posted by Ahlyis - 4/23/2003 11:51:04 AM
Would you mind doing a simple experiment?
Take a watch and, without doing anything in the game, time Distant
Spring from the instant you can first move to the instant the day
ends and you lose control. (ie, the exact period of time that you
control Olimar) Ahlyis, Mike, could you both do this? I'd like to
make sure the times end up the same.
I thought about
trying this, but by itself, it isn't sufficient. As Mike pointed
out, the rest of the game runs slower, so the longer time is
balanced out... perhaps.
What you'd really have to do is
something like this:
Start DS and hold 'down' on the
controller so that you immediately start moving when you gain
control. As soon as you reach a barrier, reverse and go 'up'. Do
that until you hit a barrier, then reverse again. Keep bouncing back
and forth between those two barriers. Count how many times you reach
one of the barriers throughout an entire DS run of doing nothing but
that. At the end of the day, note where you were, which direction
you were going, and how many 'passes' you had completed.
If
we could do something like that on both a PAL and an NTSC version,
THEN we could get a much better idea of whether or not the games
truly do give equal time to each version. Even so, there might still
be some small differences like a frog having slightly more health,
or being slightly more resistant to damamge, or Olimar throwing
Pikmin slightly slower, etc.
Actually, now that I think of
it, Pikmin tossing IS something which could be seriously affected
here. I toss Pikmin as fast as I can press the button while c-stick
swirling them. Having the game run slower would mean I could toss
more Pikmin in the same amount of 'game' time. That could seriously
add up over an entire run!
At this point, I can't see it as
feasible to split the scoreboard. It would be impossible to go back
and ask everyone which version they used. Too many of the score
holders no longer check this board.
---
I'm just a pigment of
your imagination.
Posted by DistantSpring54 - 4/23/2003 6:10:56 PM
I think PAL version has no advantage over NTSC,
because EVERYTHING's speed is divided by 1.2. This includes Olimar,
Pikmin carrying stuff, enemy movements, etc.
Even if there was,
it should be cleared up by Pikmin 2 as I think both Mike and Rob are
getting freeloaders.
Also, I'm sure my DS list isn't
complete. I was mainly looking at high scores lists until they
reverted to a top 5, where I checked the posts more carefully. I
know I missed shyunein's scores because of that.
But I have a
score that I forgot to report as well.
Impact Site:
240
---
Current Pikmin Challenge Mode High Score Total:
1652
(240/464/306/447/205)
Posted by SuperStein - 4/24/2003 9:22:46 AM
This PAL/NTSC difference doesn't actually
surprise me at all... When I saw my first NTSC run I was sure that
Olimar picked the Pikmin faster from the ground than he does when
I'm playing... Oh well!
I know about one place we PAL players
will have an advantage though, two words: Flint Beetle... That
sucker runs around like crazy, but in the PAL version he should run
slower (right?), so this gives us better time to
aim!
---
Beauty lies in the eyes of the
beerholder...!
Posted by Mikepharvey - 4/24/2003 1:24:33 PM
Ahlyis, i did what you said, except in Impact
site instead of Distant Spring because you dont bump into things in
IS going up and down.
Anyway, go to impact site, press
up at the beginning and when you reach the wall, turn around
and keep going until you hit the wall, then repeat. Do this until
the first bell and count how many times you do it, and where
you were when the bell rings. If you dont change the camera angle,
then it is easier to go in straight lines than slightly
curve.
I turned 31 times and had just turned at the top wall
for my 31st turn when the bell rang. If the NTSC players all do this
and see if are results match.
As for throwing pikmin, i
remember watching Snaps excellent FoH video and thinking that he
threw his pikmin very fast, so either you can throw them faster in
the NTSC version, or Snap is much better at throwing than
me.
Posted by TomatoMan - 4/24/2003 2:17:53 PM
I think one of the questions regarding the
pikmin-throwing issue is: does the hardware sync the sample rate
from the controllers to the rate of display? Or is the hardware
sampling rate fixed, and the output a separate and unrelated
channel? I don't know enough about the hardware to answer
that.
If I'm not mistaken, throwing flowered pikmin is
significantly faster than throwing non-flowered ones - don't know if
that's related.
In any event, I think the amount of time
actually spent throwing pikmin in bunches, and the time saved doing
so on a PAL version if it's true, would really be negligible over
the course of a run, and that would only be if you're really mashing
the button as fast as it can go, and are somehow "squeezing off"
more throws per second on the NTSC version. And my hunch would still
be that the game itself would limit the rate it happens at, because
it has to draw animations and play sounds at a certain rate - all
this to say, I really don't think there would be any measurable
difference in the speed of throwing, and I don't think it would
impact the times much, if at all.
I do agree with Stein that
in "pressure" situations like fighting the flint beetle, or BLL, or
other enemies that require more than rain-or-swarm tactics (maybe
the frogs too), having things moving a little slower would help. But
I also think beyond a certain point it's a question of what you're
used to, and the tactics you develop stem from that. Nobody else on
earth, as far as we know, has done a 482 on FN, in Europe, Asia or
North America, at any clock speed. It sounds like we all agree that
PAL players have a slight advantage in reflex-dominated situations,
but that probably only plays out to impact scores at the very
rarified levels of skill, and I think its impact is infinitessimal
compared to the impact of plain old luck, and of course
ability.
That's my instinct at this point,
anyway.
---
http://tomatoman.net/pikmin/
Posted by SnapDragon - 4/24/2003 3:39:02 PM
"As for throwing pikmin, i remember watching
Snaps excellent FoH video and thinking that he threw his pikmin very
fast, so either you can throw them faster in the NTSC version, or
Snap is much better at throwing than me."
Heh, somehow I
seriously doubt that. :) In the NTSC version, I never run up on any
sort of Pikmin-throwing speed limit; it goes as fast as I tap the
button. Perhaps there actually IS a throwing-speed limit, and you're
just running up against it? (Which pretty much nullifies the speed
advantage when it comes to throwing Pikmin)
And glad you
liked the video! With Pikmin 2 coming up, I definitely think I'm
going to have to work out a new, more convenient video-capturing
setup, and find somewhere online to put them. If I'm going to be any
help at all in developing strats, anyway (which I'm a bit worried
about :/ ).
Tomatoman: Well, I can't say I wouldn't have
appreciated a bit more time to think while doing, say, Forest Navel.
Sometimes you end up trying to do a lot of things simultaneously,
and having the game run slightly slower basically lets you adapt to
circumstances a bit faster. An advantage does exist. I just don't
think it's especially serious (no way would I ever have gotten 482
on FN, regardless!).
I hope Pikmin 2 will be at E3... If so,
I'll spend some quality time with it, and let you all know how it
looks!
Posted by Rogue7 - 4/24/2003 4:54:24 PM
So my girlfriend (wife in two months) comes over
last night and I show her the pikmin DVD that I just got. I cue up
Mikeâs DS run and she says to me,
ãWhy does it look like he
goes so much faster than you?ä
I think it was Chris Rock who
said, ãIâd never hit a woman, but Iâd shake the **** out of one.ä
Being one of these moments, I start to get up, but I look at her,
and sheâs not joking. She honestly thinks that my play on a sped up
system looks slower than Mikeâs on a slowed down one. Knowing all of
these facts, I reply:
ãHe has a European system and it looks
faster because of the different frequencies· Itâs, itâs complicated,
Honey.ä
I wonder if this is how Michael Jackson feels when he
says he hasnât had any plastic surgery·
Anyway, hope you get
some 411 about Pikmin 2 at E3, Snap.
P.S. Just to clarify, I
was joking about shaking my girlfriend. In reality I would just pout
until she felt guilty enough to bake me
something.
---
R7
Posted by Ahlyis - 4/24/2003 5:13:49 PM
Congrats Rogue, but I'm gonna beat you at this.
:-) My 'girlfriend' (fiance really) becomes my wife in just over 1
month (June 2nd to be precise)! :-)
---
I'm just a pigment of
your imagination.
Posted by Mikepharvey - 4/25/2003 4:43:57 PM
Ok, i have a few comments and questions about
the runs on the DVD.
Snap, in my opinion, your run was the
one i found most interesting, because it was the only one that
actually taught me anything. Things like killing the group of four
dwarfs with a bomb was very clever and i was impressed with your
skills at killing bulborbs with the rain technique. Your pattern was
very different than mine, and it was good to see a level that big
perfected in a completely different way.
It was also fun to see a
close ending after TM and Ahlyis had perfects way before the end
bell.
Ahlyis, i just wondered why you killed the two dwarfs
outside the bll area with just olimar? Would it not have been
quicker to kill them later on with all your pikmin you take back.
Other than that, it was an excellent run.
TM, just excellent.
It is a pity i copied you pattern, as i would have found this run
much better, but i knew exactly what you were going to do so i kind
of spoilt it for myself.
Anyway, is anyone going to test
olimars speed on impact site as i mentioned previously?
Posted by Ahlyis - 4/27/2003 8:56:42 PM
Ahlyis, i just wondered why you killed the
two dwarfs outside the bll area with just olimar? Would it not have
been quicker to kill them later on with all your pikmin you take
back. Other than that, it was an excellent run.
Well, I'd
like to say that it is because I have to wait for the pellets to get
back anyway, so I might as well kill them then. It actually does
save time that way. But the truth is, I killed them that way more as
a safety factor than anything else. It's not really dangerous to
kill dwarfs with Pikmin, but killing them with Olimar involves no
risk at all. Since I had enough time, I went ahead and put killing
them with just Olimar in right there. Even that isn't the whole
truth. Really, it was more a matter of they were there, I was
passing by, why not kill them then. I built the pattern doing it
that way and since I had enough time on the level, I never bothered
to think much about it.
---
I'm just a pigment of your
imagination.
Posted by Nai - 5/1/2003 10:49:50 AM
OT
Wow, I'm still in Distant Spring Top
15 ¡_¡
End OT
---
Iacopo Sorce - Italian PokŽmon
Comunity - http://www.angelfire.com/pokemon2/igl/
Currently
playing: PokŽmon Ruby
Posted by d2k3 - 5/3/2003 5:32:10 PM
my scores:
IS: 201
FOH: 324
FN:
247
DS: 294
FT: 191
Total: 1257
---
Pikmin
Challenge Mode Scores: Impact Site 201, Forest of Hope 324, Forest
Navel 247, Distant Spring 294, Final Trial 191, Total 1257
Posted by DistantSpring54 - 5/3/2003 5:38:49 PM
well I've been trying a strat on FoH that
SHOULD, if I can work it faster, get me up to over
480
---
Current Pikmin Challenge Mode High Score Total:
1652
(240/464/306/447/205)
Posted by DistantSpring54 - 5/3/2003 7:00:14 PM
And... it did.
Forest of Hope -
490 - ON TAPE!!!
---
Current Pikmin Challenge
Mode High Score Total:
1678
(240/490/306/447/205)
Posted by DistantSpring54 - 5/4/2003 6:39:15 AM
Having had an opportunity to review the 490, I
realized I had about 13 deaths - meaning that this should have
really been a 503. That Bulbear on the cliff with the group
of 4 dwarf bulborbs is tricky, considering I only had 45 Pikmin to
go after him.
---
Current Pikmin Challenge Mode High Score
Total: 1678
(240/490/306/447/205)
Posted by DistantSpring54 - 5/4/2003 8:49:29 PM
I've made some high score labels:
N/A -
Challenge Mode still locked
n00b - Less than 100 (you have to
start w/ 100 minimum!)
Newbie - 100 to 500 total
Beginner -
501 to 1000 total
Intermediate - 1001-1500 total
Advanced -
1501-1750 total
Expert - 1751-1900 total
Master - 1901-2050
total
Elite - 2051-2200 total
Supreme Ultimate Legendary
Pikmin Player - 2201+
---
Current Pikmin Challenge Mode High
Score Total: 1678
(240/490/306/447/205)
Posted by Rogue7 - 5/5/2003 8:40:18 AM
Challenge Mode High Scores as of
5-5-2003
Impact Site:
1. 278 (TomatoMan, SuperStein,
cocoapuffs999, Mikepharvey, Rogue7, Nathan Ian Bowers, Ahlyis,
*Dragorn)
Other Top Scores:
9. 273 (Snapdragon,
JimiThingR, Ferret5317, spenser, Cork)
14. 272 (Grenade
Guzzler)
15. 270 (Xel23)
16. 269 (XquietusX)
17. 264
(topoftheclass, robluvsnic)
19. 263 (GasMan)
20. 253
(jakemrjr)
Forest of Hope:
1. 569 (Snapdragon,
SuperStein, Nathan Ian Bowers, cocoapuffs999, Rogue7, Mikepharvey,
Ahlyis, *Grenade Guzzler, *JimiThingR, TomatoMan,
*Dragorn)
Other Top Scores:
12. 568 (topotheclass)
13.
557 (XquietusX)
14. 544 (spenser)
15. 532 (QYN)
16. 528
(redpichead)
17. 524 (Xel23)
18. 490 (Lewellyn,
DistantSpring54)
20. 477 (Ice Man)
Forest
Navel:
1. 482 (Mikepharvey)
Other Top Scores:
2.
470 (Rogue7)
3. 452 (Nathan Ian Bowers,*SuperStein)
5. 451
(Dragorn)
6. 439 (Snapdragon)
7. 430 (cocoapuffs999)
8. 421
(JimiThingR)
9. 420 (XquietusX)
10. 412 (Ahlyis)
11. 400
(TomatoMan)
12. 397 (redpichead, Ferret5317)
14. 389
(Xel23)
15. 388 (Grenade Guzzler)
16. 380 (Master Bowser782)
17. 379 (robluvsnic)
18. 377 (Nai)
19. 375
(topoftheclass)
20. 349 (jakemrjr)
20. 349
(shyunein)
Distant Spring:
1. 620
(Mikepharvey)
2. 615 (Nathan Ian Bowers)
3. 582 (Ferret5317,
Rogue7)
5. 575 (SuperStein)
6. 554 (XquietusX)
7. 548
(Ahlyis)
8. 542 (GrenadeGuzzler)
9. 533
(cocoapuffs999)
10. 516 (Snapdragon)
11. 514
(TomatoMan)
12. 507 (redpichead)
13. 501 (JimiThingR)
14.
482 (Nai)
15. 469 (Master Bowser782)
16. 443
(topotheclass)
17. 441 (Xel23)
18. 447 (DistantSpring54)
19. 439 (jakemrjr)
20. 437 (robluvsnic)
Final
Trial:
1. 299 (Snapdragon, Ahlyis, SuperStein, Rogue7,
Mikepharvey, cocoapuffs999, Nathan Ian Bowers, *JimiThingR,
TomatoMan, *Dragorn, Grenade Guzzler)
Other Top
Scores:
12. 295 (XquietusX)
13. 286 (Master Bowser782)
14.
281 (redpichead)
15. 278 (jakemrjr, robluvsnic)
17. 267
(Ferret5317)
18. 266 (Lewellyn)
19. 260 (Ice Man)
20. 253
(supersonicfan)
Top Ten Combined Totals:
1) 2248
(Mikepharvey)
2) 2213 (Nathan Ian Bowers)
3) 2198
(Rogue7)
4) 2173 (SuperStein)
5) 2109 (cocoapuffs999)
6)
2106 (Ahlyis)
7) 2096 (SnapDragon)
8) 2095 (XquietusX)
9)
2070 (Grenade Guzzler)
10) 2063 (JimiThingR)
Congrats to
Ahlyis on moving up the top ten totals list and to DistantSpring54
on cracking a few lists. I removed the asterisks from my two scores
because I sent a pic to TomatoMan the other day, did you get it,
TomatoMan?
Sorry if I missed any scores
--
R7
Posted by DistantSpring54 - 5/6/2003 8:18:16 PM
Rogue, I think you made a slight mistake
regarding my DS placement!
This is what you have
written:
15. 469 (Master Bowser782)
16. 443
(topotheclass)
17. 441 (Xel23)
18. 447 (DistantSpring54)
19. 439 (jakemrjr)
20. 437 (robluvsnic)
This is what
is should be:
15. 469 (Master Bowser782)
16. 447
(DistantSpring54)
17. 443 (topotheclass)
18. 441
(Xel23)
19. 439 (jakemrjr)
20. 437 (robluvsnic)
I
think I was in 18th place before and you just updated the score
without changing the placement. It's an easy mistake to make,
especially if you were short on time. Oh well! ^_^
---
Current
Pikmin Challenge Mode High Score Total:
1678
(240/490/306/447/205)
Posted by Rogue7 - 5/7/2003 11:28:58 AM
Whoops, my bad DS54. Normally what I'll do is
change the scores as they're posted, but wait until an update to
change the order. This time I missed that, but the next one will be
correct.
Would love to have a new score to report. I'm hoping
that the Pikmin tournament(s) will get me motivated to go for some
improvements...
If anyone is interested, go over to the
Pikmin Golf thread and sign up for the tourney, there's still a day
left!
---
R7
Posted by cocoapuffs999 - 5/8/2003 4:58:08 PM
Finally
DS 551
Combined Total -
2127
I was going nowhere with my old strat so I decided
to try a whole different strat today and blasted my old score by
almost 20.
The run was pretty good until at the end when I
called the blues of of the red and yellow tens. I swear I replaced
them with enough pikmin of the right color but they both went into
the blue onion.
Posted by cocoapuffs999 - 5/9/2003 6:29:50 AM
DS 559
Combined Total -
2135
Posted by cocoapuffs999 - 5/9/2003 6:56:06 PM
DS-565
Combined Total -
2141
This run went very well. The max for my current strat is
572 so I going to have to tweak my current pattern a bit to get any
higher.
Posted by Mikepharvey - 5/10/2003 9:31:32 AM
Congratulations on your new scores cocoapuffs. lets just hope you dont get a new record in our match :p
Posted by d2k3 - 5/10/2003 5:08:29 PM
my new scores:
IS 219
FOH 376
FN
328
DS 314
FT 209
---
Pikmin Challenge Mode Total:
1446
(219/376/328/314/209)
Posted by DistantSpring54 - 5/10/2003 5:09:53 PM
FT - 212 that leaves me with NO scores
below the Nintendo Power guide's scores
total -
1685
BTW I'm making the complete lists again, this
time for all the levels. It may take up multiple posts and I may not
get it done for a while. It is 2200 posts (44 pages @ 50/page, or
110 pages @ 20/page)
I'm trying to get that 500 in
FoH. It is extremely elusive... I almost got it but too many Pikmin
died.
---
Current Pikmin Challenge Mode High Score Total:
1685
(240/490/306/447/212)
Posted by DistantSpring54 - 5/11/2003 6:53:03 PM
New score:
FoH: 500
finally.
Total: 1695.
BTW next 2 posts will be by
me; they're the complete lists.
---
Current Pikmin Challenge
Mode High Score Total:
1695
(240/500/306/447/212)
Posted by DistantSpring54 - 5/11/2003 7:09:58 PM
The Complete List is here! (part
1)
Challenge Mode High Scores, Complete List, as of
5/11/03
Impact Site: Perfect score 278
1. 278
(TomatoMan ö 3/26/02)
1. 278 (SuperStein ö 9/6/02)
1. 278
(cocoapuffs999 ö 9/14/02)
1. 278 (Rogue7 ö 10/9/02)
1. 278
(Nathan Ian Bowers ö 10/27/02)
1. 278 (Ahlyis ö 12/3/02)
1.
278 (Dragorn ö 1/3/03)
1. 278 (Mikepharvey ö ??/??/02)
9. 273
(SnapDragon)
9. 273 (JimiThingR)
9. 273 (Ferret5317)
9. 273
(spenser)
9. 273 (cork)
14. 272 (Grenade Guzzler)
15. 270
(Xel23)
16. 269 (XquietusX)
17. 264 (topotheclass)
17. 264
(robluvsnic)
19. 263 (GasMan)
20. 256 (i luv pikmin)
21.
253 (The Champ)
21. 253 (jakemrjr)
23. 246 (Lewellyn)
24.
242 (redpichead)
24. 242 (Secrano)
26. 240
(DistantSpring54)
27. 235 (Mythos78)
28. 234 (Master
Bowser782)
29. 231 (Ice Man)
30. 220
(theshadowishere2001)
30. 220 (mvidal)
32. 219 (d2k3)
33.
217 (Psychosis555)
33. 217 (Kingfisher)
33. 217 (whitemage
200)
36. 216 (Otorock)
37. 214 (Emmit310)
38. 213
(yoshifan18)
39. 211 (M002)
40. 210 (shyunein)
41. 206
(Goombario)
42. 206 (prikmin)
43. 205 (Juggler)
44. 202
(flaming fejjery)
45. 200 (Bio Hazard)
46. 198 (Trent
Easton)
47. 193 (squarex2003)
48. 191 (TopicMaster)
48. 191
(marvelvscapcom2freak)
49. 189 (pixel2)
50. 183 (tarot)
51.
181 (acote80)
52. 180 (Multi Koopa)
53. 179
(PokeTrainerAlex)
54. 178 (smoky progg)
55. 177
(HCGamer)
56. 173 (AdvanceGamer)
57. 172 (total
immortal)
58. 169 (Vortyx)
59. 164 (Baby Yoshi)
60. 159
(BLAH38)
61. 157 (KirbMaster)
61. 157 (Turtleboy00)
63. 151
(AfronovaRaver)
63. 151 (Cybershell13)
63. 151 (Sage of
Yougurt)
66. 142 (GaIYIi3IT)
67. 133 (squirreIboy)
68. 128
(ShadowNinjaGuy)
69. 124 (GtaGenocide)
70. 122
(MEMPHIS)
71. 117 (Vincents)
72. 102 (mecha shadow)
73. 099
(Dresnen)
74. 096 (northshark)
74. 096 (Mewst)
76. 079
(luigi mario)
77. 078 (tgeek12)
78. 069
(ekjl)
Forest of Hope: Perfect score 569
1. 569
(SnapDragon ö 3/29/02)
1. 569 (Nathan Ian Bowers ö 9/30/02)
1.
569 (cocoapuffs999 ö 9/30/02)
1. 569 (Rogue7 ö 10/1/02)
1. 569
(Mikepharvey ö 11/21/02)
1. 569 (Ahlyis ö 11/25/02)
1. 569
(Grenade Guzzler ö 11/26/02)
1. 569 (JimiThingR ö 11/29/02)
1.
569 (TomatoMan ö 12/12/02)
1. 569 (Dragorn ö 12/21/02)
1. 569
(SuperStein ö didnât get date)
12. 568 (topotheclass)
13. 557
(XquietusX)
14. 544 (spenser)
15. 532 (QYN)
16. 528
(redpichead)
17. 524 (Xel23)
18. 500 (DistantSpring54)
19.
477 (Ice Man)
20. 469 (Ferret5317)
21. 466 (Kingfisher)
22.
450 (jakemrjr)
22. 450 (smoky progg)
23. 444
(robluvsnic)
24. 439 (Lewellyn)
25. 436 (Destiny I)
26. 432
(marvelvscapcom2freak)
27. 423 (shyunein)
28. 411
(Secrano)
29. 410 (msword11)
30. 401 (yoshifan18)
31. 400
(greatmagnus)
32. 395 (acote80)
33. 386 (HCGamer)
34. 378
(Bio Hazard)
35. 377 (Trent Easton)
36. 376 (d2k3)
37. 375
(FlyingPastry)
38. 368 (MasterBowser782)
39. 364
(Mythos78)
40. 364 (squarex2003)
41. 356 (Monkey9)
42. 350
(Emmit310)
43. 348 (Otorock)
44. 329 (GasMan)
45. 310
(majorasmask)
46. 309 (BLAH38)
47. 306 (ShadowNinjaGuy)
48.
294 (pixel2)
49. 264 (niles)
50. 237 (KirbMaster)
51. 234
(tarot)
52. 227 (mvidal)
53. 217 (uttercow90)
54. 216
(piccolo87)
55. 198 (whitemage 200)
56. 189
(MajoraGannon)
57. 187 (cubehead100)
58. 164
(AdvanceGamer)
59. 154 (Skullkid)
60. 150 (luigi mario)
61.
149 (Mewst)
62. 139 (???)
63. 134 (PokeTrainerAlex)
64. 123
(northshark)
64. 123 (Baby Yoshi)
65. 121 (ekjl)
66. 000
(VenomFang3001 ö he reported it)
Posted by DistantSpring54 - 5/11/2003 7:11:38 PM
Part 2:
Forest Navel: Perfect
score 482
1. 482 (Mikepharvey ö 12/27/02)
2. 470 (Rogue7 ö
3/17/03)
3. 452 (Nathan Ian Bowers ö 11/3/02)
3. 452
(SuperStein)
5. 451 (Dragorn)
6. 439 (SnapDragon)
7. 430
(Ferret5317)
7. 430 (cocoapuffs999)
8. 420 (XquietusX)
9.
412 (Ahlyis)
10. 400 (TomatoMan)
11. 397 (redpichead)
12.
390 (JimiThingR)
13. 389 (Xel23)
14. 388 (Grenade
Guzzler)
15. 380 (MasterBowser782)
16. 379 (robluvsnic)
17.
377 (Nai)
18. 375 (topotheclass)
19. 375 (Kingfisher)
20.
364 (PatricSim)
21. 349 (jakemrjr)
21. 349 (shyunein)
23.
335 (shortyschlosser08)
24. 332 (smoky progg)
25. 328
(soulja246)
25. 328 (d2k3)
27. 313 (Ice Man)
28. 306
(DistantSpring54)
29. 302 (whitemage 200)
30. 300 (Bio
Hazard)
31. 298 (ShadowNinjaGuy)
32. 289 (yoshifan18)
32.
289 (BLAH38)
34. 277 (AdvanceGamer)
35. 274 (Otorock)
36.
270 (HCGamer)
37. 260 (Emmit310)
37. 260 (acote80)
38. 241
(Trent Easton)
39. 236 (tarot)
40. 233
(marvelvscapcom2freak)
41. 232 (pixel2)
42. 198
(spenser)
43. 172 (Sotek252)
44. 147 (DarKTsunG)
45. 144
(PokeTrainerAlex)
46. 123 (ekjl)
47. 097 (northshark)
48.
095 (Mewst)
Distant Spring: Perfect score 752
1.
620 (Mikepharvey ö 12/31/02)
2. 615 (Nathan Ian Bowers ö
12/15/02)
3. 582 (Ferret5317 ö 5/10/02)
3. 582 (Rogue7 ö
2/20/03)
5. 575 (SuperStein)
6. 565 (cocoapuffs999)
7. 554
(XquietusX)
8. 548 (Ahlyis)
9. 542 (Grenade Guzzler)
10.
516 (SnapDragon)
11. 514 (TomatoMan)
12. 507
(redpichead)
13. 501 (JimiThingR)
14. 482 (Nai)
15. 469
(MasterBowser782)
16. 447 (DistantSpring54)
17. 443
(topotheclass)
18. 441 (Xel23)
19. 439 (jakemrjr)
20. 437
(robluvsnic)
21. 402 (whitemage 200)
22. 399
(soulja246)
23. 397 (yoshifan18)
24. 370 (smoky progg)
25.
361 (Kingfisher)
25. 361 (Ice Man)
27. 346 (shyunein)
28.
345 (Bio Hazard)
29. 344 (Destiny I)
30. 325 (Emmit310)
31.
314 (d2k3)
32. 307 (Lewellyn)
33. 303 (Kalizam)
33. 303
(AdvanceGamer)
35. 300 (marvelvscapcom2freak)
36. 298
(ProkopTheGreat)
37. 276 (Trent Easton)
38. 273
(BLAH38)
39. 272 (HCGamer)
40. 259 (Sotek252)
41. 239
(spenser)
42. 228 (pixel2)
43. 204 (cubehead100)
44. 201
(PokeTrainerAlex)
45. 200 (ShadowNinjaGuy)
46. 188
(Otorock)
47. 177 (tarot)
48. 126 (ekjl)
49. 106
(northshark)
50. 019 (GBfanatic)
51. 000 (VenomFang3001 ö hey,
he reported it!)
Final Trial: Perfect score 299
1.
299 (SnapDragon ö 2/1/02)
1. 299 (Ahlyis ö 4/23/02)
1. 299
(SuperStein ö 9/14/02)
1. 299 (Rogue7 ö 9/16/02)
1. 299
(Mikepharvey ö 9/27/02)
1. 299 (cocoapuffs999 ö 10/15/02)
1.
299 (Nathan Ian Bowers ö 10/29/02)
1. 299 (JimiThingR ö
12/12/02)
1. 299 (TomatoMan ö 12/17/02)
1. 299 (Dragorn ö
12/26/02)
1. 299 (Grenade Guzzler ö 1/7/03)
12. 295
(XquietusX)
13. 286 (MasterBowser782)
14. 281
(redpichead)
15. 278 (jakemrjr)
15. 278 (robluvsnic)
17.
267 (Ferret5317)
18. 266 (Lewellyn)
19. 262 (Secrano)
20.
260 (Ice Man)
21. 253 (supersonicfan)
22. 248 (Xel23)
23.
233 (shyunein)
24. 218 (Kingfisher)
25. 217 (RockMFR 5)
26.
214 (Trent Easton)
27. 213 (Emmit310)
28. 212
(DistantSpring54)
29. 209 (d2k3)
30. 202 (yoshifan18)
31.
197 (Mythos78)
32. 195 (acote80)
33. 194 (smoky progg)
34.
192 (marvelvscapcom2freak)
35. 190 (HCGamer)
36. 180
(BLAH38)
37. 175 (Bio Hazard)
38. 172 (Otorock)
39. 162
(tarot)
40. 155 (AdvanceGamer)
41. 149 (pixel2)
42. 147
(woggy222)
43. 139 (TopicMaster)
44. 137
(ShadowNinjaGuy)
45. 119 (squirreIboy)
46. 094
(Aardvark)
47. 009 (SwordsmanX) (what?!?!?!?! 9 in
FT?!)
So, looks like Iâm ranked 26/18/28/16/28.
Oh,
and BTW, the whole thing went into an 8th page in Word.
Posted by Master Bowser782 - 5/13/2003 4:10:17 PM
Nice job DS. Now i know what place im in in IS
cause im so horrible at it.
---
"Well if I had a dime for
every time that happened, I would be rich."~Homer
Simpson
Posted by DistantSpring54 - 5/13/2003 7:13:18 PM
Don't worry, the score I first posted on IS when
I first registered (183) would tie for 50th now.
---
Current
Pikmin Challenge Mode High Score Total:
1695
(240/500/306/447/212)
Posted by cocoapuffs999 - 5/13/2003 8:44:51 PM
DARN
Just finished a DS run which was
going great. When I went to kill manta at the end he squished 50 of
my 56 pikmin! By the time I picked enough pikmin to get manta and
the yellow 10 going time was up. I ended up with a 560. It should
have been a 585! The max for my strat is 592. I am frying my brain
to try to think how to get any higher.
Mike I was never able
to see your awesome 620 DS video so I was hoping you or anyone who
has seen the video could answer a couple of questions about your
run.
How many frogs did you kill?
Did you collect all
8 10's?
How many of the puffy blowhogs did you
kill?
Did you make 1 or 2 trips to the back area?( the place
with the 2 frogs guarding the pearl)
Thanks
Posted by TomatoMan - 5/14/2003 12:48:00 AM
Rogue sent me a pic of his scores a little while
ago and I spaced on it. Sorry,
Rogue!
http://tomatoman.net/images/pikmin/R7Allscores5b_1.jpg
---
http://tomatoman.net/pikmin/
Posted by TomatoMan - 5/14/2003 12:49:46 AM
DS, that's an AMAZING piece of work! Wow! Very
well done!
---
http://tomatoman.net/pikmin/
Posted by Mikepharvey - 5/14/2003 5:33:53 AM
Mike I was never able to see your awesome 620
DS video
You should ask tomatoman for a dvd. its
definitely worth the money.
How many frogs did you
kill?
all but one. I left the one near the wheel shape in
the water.
Did you collect all 8
10's?
Yep
How many of the puffy blowhogs did
you kill?
only one, the one near the pearl which you need
to build two halves of the bridge to get
Did you make 1 or
2 trips to the back area?( the place with the 2 frogs guarding the
pearl)
I got most of the stuff back from there in one
sweep. I do leave the mamuta and the red 10 to the end. Also the
stuff on the left hand side of the area, like the red 10 where the
pilots seat is, the frog next to it, and the dwarfs nearby and the
blue 10 across the water i get while the aforementioned bridge is
being built.
if you have anymore questions feel free to ask
them.
Good luck anyway, i hope you will get 600 soon.
Posted by Rogue7 - 5/14/2003 8:48:53 AM
Thanks for posting my pic,
TomatoMan!
cocoapuffs, it's great to have you back and see
you on a rampage. What order do you get the pearls on DS? I get the
two bridge one, the frog one, then the fiery blowhog one, which
limits me to about 583.
---
R7
Posted by Ahlyis - 5/14/2003 10:47:09 AM
DS - 562
Total - 2120
I managed
this nice 562 while playing round two of the Pikmin Golf Tournament.
The rest of my second round was a disaster, but this made it
worthwhile anyway. :-)
---
I'm just a pigment of your
imagination.
Posted by cocoapuffs999 - 5/14/2003 3:10:33 PM
What order do you get the pearls on DS? I get
the two bridge one, the frog one, then the fiery blowhog
one.
I get the frog one, the double bridge one and then
the fiery blowhog one.
Mike, I just tried a couple runs going
into the back area to get the frog, the red and blue tens, and the
dwarf bulborbs while the blues were building the double bridge. All
my runs ended with no time left for for all the things in the big
water area with the fiery blowhog pearl. I don't know how the heck
you manage to make another trip to the back area an still have time
to clear the big lake area.
Posted by DistantSpring54 - 5/14/2003 5:57:30 PM
I just thought of something in FN: I should be
able to make a 372 without even going to the Libra/Analog Computer
area. I'll try that soon.
---
Current Pikmin Challenge Mode
High Score Total: 1695
(240/500/306/447/212)
Posted by robluvsnic - 5/14/2003 7:11:07 PM
I just thought of something in FN: I should
be able to make a 372 without even going to the Libra/Analog
Computer area. I'll try that soon
That was my strategy
for a while: I just wanted to break 350, so I decided to skip that
whole back area with the pearl, the two twenties and the two tens
(plus I also skipped the yellow ten by the can). I aimed for 362,
and eventually pulled the strategy off, albeit somehow I missed the
blue one near the aforementioned yellow ten.
It's definitely
a great way to get into FN, since it's an achievable goal, but still
requires all the strategy and sorting skills that a higher score
would need.
---
Please don't beat me!
Posted by DistantSpring54 - 5/14/2003 8:10:35 PM
Well, I did get the blue and yellow 10s by the
bottle but I missed the red 20 on top of the place where the spiral
thing is (I forget its name, Gravity Jumper?) and some other
pellets, plus there was a lot of misfiling, but I did get a 303
which is just 3 less than my record which is pretty good for a
brand-new strat.
</annoying run-on
sentence>
---
Current Pikmin Challenge Mode High Score
Total: 1695
(240/500/306/447/212)
Posted by Mikepharvey - 5/15/2003 7:30:59 AM
Cocoapuffs, i split the level into 4 quaters,
and spent a quater of the day in each of them. I spend the first
quater collecting stuff near the onions to get over 100 pikmin, the
next quater i go into the back of the level and kill and collect
most stuff, the next quater i get things near the two bridge pearl
like the puffy and dwarfs, put pikmin on the bridges then go and get
the remaining stuff from the back area, then go back and get the
pearl, then i convert as much stuff to blue, and spend the last
quater in the lake area, and at the end collect mamuta and red 10
pellet.
I find with this level that time left at the end can
vary by enormous amounts, and a lot of luck is required to do
everything quickly.
Posted by Master Bowser782 - 5/15/2003 4:31:31 PM
BTW DS how long did it take you to finish the
complete list? You must've had a LOT of time doing
this.
---
"Well if I had a dime for every time that
happened, I would be rich."~Homer Simpson
Posted by DistantSpring54 - 5/15/2003 5:47:06 PM
It took me about 4 full hours. I think 1 hour
Saturday morning and then from 3:00 to 6:00 Sunday afternoon. The
good news is that I don't have to worry about it anymore, as it's
done, and it's on my website now anyway so I don't have to post it
anymore, only change the page.
I had the time because the
school year is winding down (I get out June 5) and there's not that
much homework near the end of the school year, and it doesn't
usually take too long for me to do homework anyway.
Think
about it this way: In the time it took me to do this, I could have
played Forest of Hope 12 times.
---
Current Pikmin Challenge
Mode High Score Total: 1695 (240/500/306/447/212)
www.cyberturf.com/ds54
Posted by Rogue7 - 5/16/2003 2:10:03 PM
Hey DS54, your website is sweet. I highly
suggest everyone check it out (the link is in his sig above). One
observation - For FN, I think scores for Ferret and JimiThingR are
off. Also, I know for a fact that SnapDragon is male. You mention
him as he/she, so thought I could clear that up. Excellent site,
nicely done.
---
R7
Posted by Master Bowser782 - 5/16/2003 4:04:54 PM
nice one DS54! But i have a question. For the
Ban a Random User, does it ACTUALLY ban them? just curious.
---
"Well if I had a dime for every time that happened, I
would be rich."~Homer Simpson
Posted by Ahlyis - 5/16/2003 4:29:02 PM
Woo Hoo. I'm on the random banning list! It took
me about 50 attempts to actually see myself banned, but I'm there!
Woo Hoo! :-)
---
I'm just a pigment of your imagination.