Pikmin
GameFAQs archives
These are the full, expanded threads from the preserved GameFAQs threads. I had to exercise some wicked Perl voodoo to extract the actual text, bad HTML and all, from the archives provided by RockMFR 5 (and DistantSpring54), and patch up the code so it's valid. We couldn't preserve the links to the author name or message detail because they don't seem to work anymore.
Page: 1 · 2 · 3 · [4] · 5 · 6 · 7 · 8 · 9 · 10
Posted by Rogue7 - 4/4/2003 3:21:23 PM
I was looking at $75 to fix my cube, so I just
went ahead and bought new one. I figured I was going to get Metroid
Prime and another controller sooner or later so to me it was a wash
and I have a new one year waranty. Plus, I'm not going lie to you
guys, the fiance said it was okay. Anyway, I'm back up and running
and thanks for the concern.
Rocker, way to come through on
the lost volume 2!
---
R7
Posted by DistantSpring54 - 4/4/2003 7:28:59 PM
[This message was deleted at the request of the original poster]
Posted by DistantSpring54 - 4/4/2003 7:29:15 PM
DS - 421
Does anyone mind if I take
the liberties of posting the Challenge Mode High
Scores?
---
Current Pikmin Challenge Mode High Score Total:
1588
(221/452/291/421/203)
Posted by Master Bowser782 - 4/5/2003 1:58:13 PM
I'm not sure cause I started on Volume
4
---
"Well if I had a dime for every time that happened, I
would be rich."~Homer Simpson
Posted by DistantSpring54 - 4/5/2003 6:44:28 PM
FT - 205
I know you have 299's but I
am quite convinced I will need a GameShark to do it... which should
be released by the time I'm 75 (I'm 15 now btw)
---
Current
Pikmin Challenge Mode High Score Total:
1590
(221/452/291/421/205)
Posted by TomatoMan - 4/6/2003 10:22:11 AM
I thought the Game Shark (or Action Replay or
whatever they call it) was released already. It isn't?
I've
been keeping half an eye on it to see what the Pikmin codes would
be, and according to their website it's only "inifinite life"
(useless and laughable, nobody dies in pikmin) and "always 2nd day"
- I didn't see a "stop clock" or "days don't end" code. Anybody have
more current
information?
TM
---
http://tomatoman.net/pikmin/
Posted by Mikepharvey - 4/6/2003 11:38:33 AM
Action replay has been released in England, but
the codes are useless like you say, so im not going to bother buying
one.
---
Incubus rule!
Posted by Ice Man - 4/6/2003 11:52:42 AM
ive got one but with pikmin the always on day 2 is wired because on impact site at the start it has more pellets so you can get about 30 pikmin instead of 25 and there are nectar patches but the main game is boring with this code on
Posted by SuperStein - 4/6/2003 1:55:57 PM
A friend of mine has AR. So I laid my hands on
it for the first time yesterday. But I didn't event bother to try
it.. infinite life? That sucks! Dying is a very cool way of
finishing in Challenge Mode. Just imagine: You've cleared FT with
lots of time to spare, then you can to toast Olimar on the nearest
fire, and still finish a perfecto!
---
Beauty lies in the
eyes of the beerholder...!
Posted by robluvsnic - 4/6/2003 6:12:55 PM
Congrats, Rogue, on the new cube. When you
bought it, did you feel that sense of excitement that came with the
first cube? I strongly feel you should break it in with a FN
482.
Congrats too, DS, for the new scores. Slowly creeping
your way into the lists, I notice.
Stein, where you bin,
'ey?
Now, for the real announcement:
FN ÷
379
I'm slowly, slowly getting there. My aim is 402, but
I just realised last night that my strat gets me only 392. Don't
know what I'm going to do about that, but I'll stick with it for
now. It's pretty frustrating, though, 'coz I played for a total of
about 5 hours over the weekend, and I'd say I only got to finish
around 5 games ÷ that's how many times I had to reset for stupid
reasons! That's a rate of one complete game per
hour.
Honestly, if there were a AR code for ensuring that the
breadbug drops the color pellets you want, I'd seriously consider
buying it. Speaking of cube accessories, though, has anyone got a
freeloader? Do you recommend getting one? Have you had any problems
with it? I'm thinking about getting one so that I can enter the
Pikmin2 challenge mode competition right from the
start.
---
Please don't beat me!
Posted by DistantSpring54 - 4/6/2003 6:22:50 PM
I think I zapped Souja246 off the DS
lists...
Posted by Mikepharvey - 4/7/2003 5:12:39 AM
I got freeloader so i could play metroid prime
early. It works fine with metroid, but you can never tell if it will
work with future releases. I hope it works with pikmin 2 as i want
to be their from the start as well.
Congrats rob on your fn
score.
---
Incubus rule!
Posted by Ahlyis - 4/7/2003 9:55:27 AM
DS, go ahead and post the high score board. It's
never been reserved for only certain people to update it. It's open
for anyone who has the time and notices that it is
needed.
---
I'm just a pigment of your imagination.
Posted by Master Bowser782 - 4/7/2003 2:35:49 PM
me and rob are having a bit of a competition
over here. Good job rob I'll catch up to you soon.
;)
---
"Well if I had a dime for every time that happened,
I would be rich."~Homer Simpson
Posted by Rogue7 - 4/7/2003 4:10:24 PM
Challenge Mode High Scores as of
4-7-2003
Impact Site:
1. 278 (TomatoMan, SuperStein,
cocoapuffs999, Mikepharvey, Rogue7, Nathan Ian Bowers, *Ahlyis,
*Dragorn)
Other Top Scores:
9. 273 (Snapdragon,
JimiThingR, Ferret5317, spenser, Cork)
14. 272 (Grenade
Guzzler)
15. 270 (Xel23)
16. 269 (XquietusX)
17. 264
(robluvsnic)
18. 263 (GasMan)
19. 253 (jakemrjr)
20. 246
(Lewellyn)
Forest of Hope:
1. 569 (Snapdragon,
SuperStein, Nathan Ian Bowers, cocoapuffs999, Rogue7, Mikepharvey,
Ahlyis, *Grenade Guzzler, *JimiThingR, TomatoMan,
*Dragorn)
Other Top Scores:
12. 568 (topotheclass)
13.
557 (XquietusX)
14. 544 (spenser)
15. 532 (QYN)
16. 528
(redpichead)
17. 524 (Xel23)
18. 490 (Lewellyn)
19. 477
(Ice Man)
20. 469 (Ferret5317)
Forest Navel:
1.
482 (Mikepharvey)
Other Top Scores:
2. 470 (*Rogue7)
3.
452 (Nathan Ian Bowers,*SuperStein)
5. 451 (Dragorn)
6. 439
(Snapdragon)
7. 430 (cocoapuffs999)
8. 421 (JimiThingR)
9.
420 (XquietusX)
10. 412 (Ahlyis)
11. 400 (TomatoMan)
12.
397 (redpichead, Ferret5317)
14. 389 (Xel23)
15. 388 (Grenade
Guzzler)
16. 379 (robluvsnic)
17. 377 (Nai)
18. 376
(Master Bowser782)
19. 349 (jakemrjr)
19. 349
(shyunein)
Distant Spring:
1. 620
(Mikepharvey)
2. 615 (Nathan Ian Bowers)
3. 582 (Ferret5317,
*Rogue7)
5. 575 (SuperStein)
6. 554 (XquietusX)
7. 542
(GrenadeGuzzler)
8. 533 (cocoapuffs999)
9. 518 (Ahlyis)
10.
516 (Snapdragon)
11. 514 (TomatoMan)
12. 507
(redpichead)
13. 501 (JimiThingR)
14. 482 (Nai)
15. 469
(Master Bowser782)
16. 443 (topotheclass)
17. 441
(Xel23)
18. 439 (jakemrjr)
19. 437 (robluvsnic)
20. 421
(DistantSpring54)
Final Trial:
1. 299 (Snapdragon,
Ahlyis, SuperStein, Rogue7, Mikepharvey, cocoapuffs999, Nathan Ian
Bowers, *JimiThingR, TomatoMan, *Dragorn, Grenade
Guzzler)
Other Top Scores:
12. 295 (XquietusX)
13. 286
(Master Bowser782)
14. 281 (redpichead)
15. 278
(jakemrjr)
15. 278 (robluvsnic)
17. 267 (Ferret5317)
18.
266 (Lewellyn)
19. 260 (Ice Man)
20. 253
(supersonicfan)
Top Ten Combined Totals:
1) 2248
(Mikepharvey)
2) 2213 (Nathan Ian Bowers)
3) 2198
(Rogue7)
4) 2173 (SuperStein)
5) 2109 (Cocoapuffs999)
6)
2096 (SnapDragon)
7) 2095 (XquietusX)
8) 2076 (Ahlyis)
9)
2070 (Grenade Guzzler)
10) 2063
(JimiThingR)
---
R7
Posted by Rogue7 - 4/7/2003 4:25:14 PM
To echo Ahlyis, anyone is welcome to update the
scoreboard.
rob, strangely enough, I was just as excited to
get my second cube as the first. I guess it was mostly because
Metroid was coming with it and my Zelda exploits could continue. The
best offer Iāve gotten for my diseased cube was $10 from the place
that was going to fix it, and Iām pretty sure the guy is expecting
to get a controller with it, so I might hang on to it as an
expensive paper weight. Iāve been meaning to get some FN runs in,
but every time I start in on Zelda I fall through a rift in the
space time continuum and come out three hours later, desperately
needing sleep. Nice work on FN, how far are you from 402?
---
R7
Posted by robluvsnic - 4/7/2003 6:06:55 PM
Ah, Zelda... Rogue, you keep doing it to me. How
can I concentrate on my FN runs with the thought of Zelda running
through my brain? The good news, for me, is that the Zelda release
date has been brought forward in Australia: May 9, now, instead of
May 31.
I guess that gives me one month to crack 400 on FN,
to perfect FT, to break 450 (maybe 500) on DS, and to give FoH a
good run, with the aim of breaking 500 (but only if my wife has
already perfected it; she's currently on 543, so she's not too far
off now). So in answer to your question, Rogue, I guess I'm still a
little way off. I've realised that my current strat (which is
certainly workable) only nets me 392, but I'm already thinking about
ways to make it 402, if not 412. I'm really getting a feel for the
balancing of colours needed for this level; I've even got to the
point where I can alter my run slightly if I need to make up for a
less-than-perfect pellet drop. What that means, MasterBowser is that
I'm taking this little competition of ours seriously
;-)
Thanks, mike, for the info. I might look into it. And,
Ahlyis, it's been a while since we've seen a new score from you. I
know that you're way up there on all the lists, but you are still
trying to squeeze that little bit extra out of each level, aren't
you?
---
Please don't beat me!
Posted by Ahlyis - 4/8/2003 10:49:33 AM
How come my Impact Site score still has an
asterisk? I posted a screen shot. :-)
I haven't played for a
while actually. I get so frustrated at this point that I'm not sure
how healthy it would be for me to play more. ;-)
Actually,
I've been playing Unreal Tournament 2003 (PC), Tiger Woods 2003
(GC), Tony Hawk 4 (GC) and Zelda: Wind Waker (GC) lately along with
trying to burn 150 music CDs as gifts for my wedding reception. All
of that leaves little time for Pikmin.
---
I'm just a pigment
of your imagination.
Posted by Rogue7 - 4/8/2003 1:50:36 PM
Whoops, my bad, Ahlyis. The next update will
take it off...
---
R7
Posted by DistantSpring54 - 4/11/2003 7:27:50 PM
Tomatoman's 278...
For me, 278 is still a
LONG way off. 57 away, but an impossibility.
---
Current
Pikmin Challenge Mode High Score Total:
1590
(221/452/291/421/205)
Posted by Ahlyis - 4/14/2003 10:02:11 AM
I watched Mike's DS run again over the weekend
and decided to try it myself. So I set up the DVD and the GC so I
could switch between them both, then tried to follow his pattern,
with a few minor changes. After much playing...
DS - 632!
:-)
Well, ok, I lied. I simply couldn't pull off his pattern,
so I went back and redid my own pattern instead. I didn't copy
anything directly from Mike's pattern, but I did use some general
concepts from it.
Still, I consider my pattern to be pretty
much 100% my own. If you watched a video of my runs and Mike's,
you'd see that the patterns are nothing alike from the start. Beyond
picking the first 5 blues and getting the 2 pellets and dwarf, our
patterns diverge significantly.
What I CAN announce
is...
DS - 532
With lots of room for
improvement. Both frogs near the onions were left alone and during
one of my first passes I must have left only 6 Pikmin on a frog.
When I got back to the onions and gathered everyone up, I only had
94 Pikmin. I also had a bunch of MDs and had to misfile several
pellets.
I'd guess that a 'perfect' run with my pattern
should yield about 570-580. I'm still a ways away from that, but I'm
happy with my 14 point improvement. :-)
---
I'm just a pigment
of your imagination.
Posted by Ahlyis - 4/14/2003 10:06:26 AM
Oh yeah, I forgot to put down the combined
total.
Combined total - 2090
---
I'm just a
pigment of your imagination.
Posted by Ahlyis - 4/14/2003 11:22:15 AM
Ok, I just added my pattern to the FAQ
thread.
Hey Mike, any comments about my pattern? Any
suggestions? Also, my comment in the first part of it is only
referring to that first section. Obviously it changes what is still
remaining, but it does seem to be faster to that
point.
---
I'm just a pigment of your imagination.
Posted by DistantSpring54 - 4/14/2003 6:12:48 PM
I just realized what makes FN CM so hard: the
randomization factor included within Pikmin.
Okay, for those
of you who don't know what that means: The randomization factor is
what happens when the planted sprouts appear in slightly different
places, and so do the 1-pellets lying around. (It probably occurs
with higher-number pellets as well, but it's hard to tell as it's a
slight difference.) In other courses, the randomization factor is
not such a big deal, but in FN, the Breadbug will go to the closer
of the two blue 1-pellets, which may or may not mess the thing up.
It's almost impossible to follow Mike's strat exactly because of the
randomization, and the fact that I have only played this game 259
times instead of the 892,401,583 times you have, and I'm not the
best thrower of pikmin.
The entire rest of the game depends
on the Breadbug, which is why 291 seems impossible. Plus I mess up
Mike's strat a lot.
---
Current Pikmin Challenge Mode High
Score Total: 1590
(221/452/291/421/205)
Posted by Ahlyis - 4/14/2003 6:20:23 PM
The randomization factor is easy to notice with
the yellow 5 pellet behind the blue onion on Distant Spring,
Challenge Mode.
Most of the time, it will take a route to the
left and past the Puffstool and Dwarf Bulborb. But fairly often, it
will head right and take a much shorter, safer route to the yellow
onion. On rarer occasions, it will come straight off and pass by the
blue onion for the most direct trip to the yellow
onion.
---
I'm just a pigment of your imagination.
Posted by robluvsnic - 4/14/2003 6:43:18 PM
For me, everything in FN comes down to
the start: whether the bread bug drops the right colours; whether
the blue and yellow fives take the short way back to the onions; and
whether a majority of pikmin flower on the two grass patches near
the onions (not because that's the only way to flower them, but
simply because it's easiest if those grass patches can be cleared up
so that pikmin don't get distracted by them later). The only other
variable factor really, aside from level of sorting and throwing
skills, obviously, is whether you line up the cursor right when it
comes to breaking the pearl, and thereby break the pearl in two
attempts rather than, say, four. A perfect start can mean the
difference between heading out with one hundred pikmin before the
sun reaches the "dot" before noon, or heading out with the sun
hitting noon ÷ that's a huge difference in time.
Then, of
course, there's the question of strategy, which is completely
eluding me. I just can't find a strategy for reaching 400 that seems
to be workable. I've got strategies for 392, which I think I can
complete (so far I've got a 379, but that was far from a perfect
run); but any strategy aiming for 400 or over seems completely
unworkable, with 356 being the highest I've managed on them so
far.
All I want is to hit 400. Honestly. Can't I have that?
Pleeeease?
My advice, though, DS, is not to use Mike's
strategy, since most strategies depend on the final few seconds of
the game, when everything is coming in. Basically, that means that
if you're not as quick as the person who designed the strat ÷ in
this case Mike, and who in the world is as quick as Mike?! ÷ you're
immediately ruling out every pellet that comes in during that last
minute or so. The best bet is to find a strategy that aims for a
total that improves on your current best by 20 or 30 or so; perfect
that, and then move on to a strategy with a higher
target.
---
Please don't beat me!
Posted by DistantSpring54 - 4/14/2003 7:38:38 PM
Let me rephrase my statement: I don't exactly
follow Mike's FN strat but I do follow his start. And
that was not a typo when I said "strat" btw.
However, by a
working of Mike's start up to the point where the gate by the red
10-pellet (Automatic Gear main game), I have managed to achieve a
score that was seemingly impossible for me to reach, my previous
record having been made in late January! *tension
rises*
FN: 306 That's right, I finally broke the 300
barrier! w00t!!!
Total: 1605 Broke 1600!
Double-w00t!!!!!
The randomization worked in my favor and I
got 2 blues from the Breadbug! Everything was going
smoothly!
But everything also rode on a certain yellow
20-pellet that I didn't collect until almost 4 p.m. (I consider the
day to start at 6:00 a.m. and each little circle notch on the sun
bar to be one hour, in NTSC (definitely) and perhaps in PAL (I
wouldn't know) there are 12 "notches," 12 notches = 12 hours. 4 p.m.
is the notch right after the 3rd bell). After everything else was
in, the scoreboard read 286 which would be 2nd place. Luckily, the
pellet got in with 5 on the countdown, bringing my score up to
306.
The challenge mode completion music really meant it this
time!
---
Current Pikmin Challenge Mode High Score Total:
1605
(221/452/306/421/205)
Posted by DistantSpring54 - 4/14/2003 7:45:45 PM
Oh, and Ahlyis the yellow 5-pellet in the DS
Challenge Mode doesn't really bother me as I defeat the Puffstool
and Bulborb there before getting it. But I could see how it would be
a problem if you get it beforehand. The only problem I have with the
DS start is trying to throw 3 yellows onto a dwarf bulborb. Usually
I have to attack it myself as well.
---
Current Pikmin
Challenge Mode High Score Total:
1605
(221/452/306/421/205)
Posted by robluvsnic - 4/14/2003 7:52:40 PM
DS, I think you've just made my life easier
(well my descriptions of pikmin strategies, anyway). Of course, now
that you say it, it seems obvious to think of the dots as hourly
markers on a day starting at 6am and finishing at 6pm. From now on,
I'm going to use that "terminology" as often as possible in these
posts, so as to try to institute it as a common language.
So
to rephrase my earlier post about the start in FN: a perfect start
in FN can see you hitting the lattice gate before as easrly as
10:30am, whereas a dodgy start can mean you don't get out there
until nearly 12.
---
Please don't beat me!
Posted by Mikepharvey - 4/15/2003 5:44:19 AM
Dont do that again to me ahylis, i nearly had a
heart attack :p
Anyway, your pattern, on paper, looks very
good, and i look forward to trying it myself. I will see if i can
make any adjustments which i think will boost up the score a little,
and report back to you.
Also, feel free to offer any opinions
on my pattern, i certainly like criticism to help me iron out
problems and go for a bigger score.
Congrats on your new
score as well.
Congrats to distant spring for his new fn
score.
Rob, you will break 400 eventually, just keep plugging
away.
About the new clock thing, cant we have it from 12pm to
12am, this 6am-6pm will confuse me.
Posted by Ahlyis - 4/15/2003 11:59:36 AM
Mike, I'll have to watch the video again. I
remember watching it before and thinking, "Ooh, that's a mistake. He
could do that better.", but I don't remember exactly what point that
was now. Of course, it might not really even be a mistake. Maybe you
did what you did for good reasons which are not obvious.
Oh
wait, I remember one thing. You rain on dwarfs instead of swarming
them. I know people have claimed that you can get MDs from dwarfs,
but in all my time playing Pikmin, I still have yet to get an MD
from a dwarf. I swarm single dwarfs when I have at least 25 Pikmin.
Fewer Pikmin and I will rain on dwarfs, but it's faster to swarm
them if you can.
I even swarm the 3 dwarfs past the Mamuta.
On a very rare occasion, one Pikmin will get eaten. But the
frequency is so low that it's worth it to save the time in my
opinion. I'd say less than 1 in 20 runs will result a Pikmin getting
eaten there. Probably more like 1 in 50 runs, but I've never
bothered to closely track it. On your video, you rain on them and
come very close to losing the first Pikmin you tossed. You got lucky
he didn't get eaten. given that, I'd highly recommend you switch to
swarming the dwarfs instead. It'll save some time without being a
noticeable increase in risk.
What I probably should do is
take my start and try to work in more of your pattern. I'll probably
do that eventually, but first I want to wring out a better run with
my own pattern.
---
I'm just a pigment of your
imagination.
Posted by DistantSpring54 - 4/15/2003 6:35:13 PM
I tend to rain on dwarfs, but I don't rain on
the 3 dwarfs past the mamuta. I usually have red or blue do the
raining as I am a better thrower with them.
Mike, 12pm to
12am doesn't work really well with the idea of it being daytime. If
you recall, on Day 2, when the clock hits the middle dot, it says
his clock is indicating that it's noon. If the middle dot were 6 pm,
night would come very shortly thereafter.
It's not a time
zone thing, if that's what you were thinking. Just think of the
first bell as 9 am, the second as 12pm (noon), and the third as 3
pm.
---
Current Pikmin Challenge Mode High Score Total:
1605
(221/452/306/421/205)
Posted by Thom Burr - 4/16/2003 12:11:37 AM
Wow. I just watched TomatoMan's DVD of you guys
at work and you all are just amazing.
I mean, I am awful at
this game. I can't even beat Emperor Bulblax, mainly (I think)
because I can't quite get my Yellows to throw their bombs right. But
I've played the Challenge Mode enough times to have a fairly good
eye for Pikmin game mechanics and I have to say that the way you
guys play this game floors me.
Thanks to everyone who
contributed a run for the DVD! Maybe I will be able to learn enough
to finally beat the game! And special thanks to TomatoMan!
---
This is not a signature.
Posted by Mikepharvey - 4/16/2003 12:37:46 PM
Ahlyis, i managed to finish one run using your
pattern and i got 546. The great news is that i had about 15+
deaths, i was extremely slow and wasted at least half a notch (or
hour as we now call it), mainly because i spent ages killing the
fiery blowhogs at the end, and i am out of practice. Their is also
quite a lot of stuff at the end still to collect, and i misfiled at
least 3 five pellets. So i expect to reach the high 500's or low
600's with a bit more practice at it, maybe higher.
I
absolutely love your patern, it is very efficient, much more than
mine, which is apparent when i was picking all the blues, i still
had somethings going into the onion while i was doing it, whereas in
my pattern the pikmin were not really doing anything.
I will
report back with more news as i play more.
Posted by Master Bowser782 - 4/16/2003 2:34:06 PM
sorry rob.......
FN-380
but
i beat you by a pikmin. =) 1 death from a clamclamp would've made it
381 but i was too late.
---
"Well if I had a dime for every
time that happened, I would be rich."~Homer Simpson
Posted by Ahlyis - 4/16/2003 5:11:18 PM
OMFG! One day with a new pattern and Mike blasts
my score by 14, then basically calls it a bad run!
*feels
sick*
I've been trying that pattern more and have barely
managed one run of 526 since I got the 532. I knew that there was
definite room for improvement. But I never expected that Mike could
take the pattern mostly straight up and do such amazing things in so
short of a time with it!
I know its 74 short of your record
right now, but I am EXTREMELY impressed (and somewhat sickened :-) )
by your Pikmin skills Mike!
---
I can't figure out how you
get so much time though. Where are you tweaking the pattern? What
can/should I be doing better?
*quirks eyebrow*
Are
you sure there isn't some speed/time difference between the U.S. and
European versions. I know they are close, but are they exact? I just
can't understand how you can reach points in the pattern so much
quicker than I can.
I base that off of attempting to match
your video from DS. You are finished picking and just heading out
when the first bell rings. I'm in the middle of picking when it
rings. I just don't get it. I can't see how I can be that much
slower unless there is some difference in the versions.
Has
anyone else been able to match the speed of the first 1/4th of
Mike's pattern using the U.S. version? Is it just me?
---
I'm
just a pigment of your imagination.
Posted by Ahlyis - 4/16/2003 5:22:08 PM
On a side note, I learned something the other
night about killing those fiery blowhogs with blues.
If you
take 75+ blues, mostly flowered, you can kill them in one shot. toss
one blue on and let the blowhog buck him off. As soon as he bucks,
c-stick swarm him. It's close, but he will die just as he's about to
buck them off. More Pikmin should make it easier, less might be
impossible in one shot. I did it with exactly 75 Pikmin.
But
just having 75 blues means some of your 14 red and 14 yellows must
have died and been replaced by blues. Either that or you swapped
them out. Still, it's worth knowing in case you get to that point.
Killing them in one pass instead of two could be a noticeable time
saver.
.
.
.
Thinking on it some more, I wonder if
I'm remembering slightly wrong. I know I killed one in one pass, but
I'm not so sure of the numbers. I know it was no more than 75, and I
know I had 75 when I headed over there. But I usually toss about 15
to build the bridge, which would have left me with 60 for the
fight.
If that's the case, you could come with just the 72
blues and just put 12 on the bridge. With the amount of time Mike
seems to have available, leaving just 12 on the bridge should still
complete it in time.
Oh well, it's still worth noting and
possibly testing. It could be a nice time saver.
---
I'm just
a pigment of your imagination.
Posted by Ahlyis - 4/16/2003 5:34:34 PM
Or was I reading too much into your post Mike?
Were you using my complete pattern? Or just the start?
Also,
one change I've made to the pattern. When I head out the second time
with the full 100, I get the blue 10 on the way past, BEFORE killing
the Puffstool and frogs, instead of on the way back as I state in
the FAQ thread. This allows the blues to get back to the onion
sooner so I don't have to either wait on them or head out with fewer
blues.
Also note, the end of the pattern is very unstable for
me. I sometimes head out with only about 60 blues because things are
still coming back. Other times, the things are nearly back, so I
just speed them up, then head out with the full contingent. I'm not
consistent enough on the earlier parts yet to be able to lock down a
specific ending.
---
I'm just a pigment of your
imagination.
Posted by Ahlyis - 4/17/2003 10:21:46 AM
I know this is the fourth post in a row by me,
but at least this one is a day later. :-)
DS - 548 (I
also had a 543 run shortly before the 548 run.)
Combined Total
- 2106 (woo hoo! into the elite!)
The first 80% of this
run was nearly flawless. I misfiled only one 5 pellet and had only 3
or 4 deaths. The run was moving along quickly and I had a decent
amount of time left as I got ready to head over for the last
pearl.
Then I got a bit sloppy. I only had about 55 Pikmin
with me, so I tossed about 30 of them to build the bridge and just
went after the pearl, ignoring the blowhogs. I broke the pearl and
put 6 Pikmin on it, then headed back to the bridge. It was only
about halfway done. So I tossed some more Pikmin on and took 14 over
to get the blue 10. Then I went back to wait for the
bridge.
Like a newbie fool, I grabbed a lone red nearby and
tossed him across the gap to help, as if one Pikmin would make much
difference. Then I stood around waiting for the bridge to finish.
When it did, I grabbed all the Pikmin, then had to waste even more
time fishing out the lone red. Then I finally went and got the dead
frog and 5 pellet next to the bridge. What a waste of time. If I'd
just put 15 Pikmin on the bridge to begin with, then ignored it, it
would have finished in plenty of time and I wouldn't have had to
stand around with my thumb up my butt!
After that, I ran back
to the onions and gathered up the Pikmin there. I used them to kill
the frog near the red onion. It took longer than usual because I
only had about 30 Pikmin with me right then.
Once I killed
him, I made my last mistake. I was getting short on time now. I
should have gone after the frog next to the yellow onion. I
could have grabbed some more loose Pikmin, killed him and got him
back in time. Instead, I foolishly headed down the beach towards the
red 10 and the dwarfs. I lost two Pikmin to drowning and I don't
think any of the dwarfs actually made it back in time, though one
might have.
Oh well. I'm still pretty happy with that run. I
already knew my ending was the shaky part of my pattern. I'll just
have to use this as a learning experience so that next time, I don't
make the same mistakes. :-)
---
I'm just a pigment of your
imagination.
Posted by DistantSpring54 - 4/17/2003 6:04:58 PM
Distant Spring has so many places (in the strat
I use) where it can be messed up:
1. The dwarf bulborb by the
pathway to where the Repair-type Bolt would be. I get that with
yellows, and they can be unwieldy for throwing.
2. I have to
be against the Puffstool by 8:00, with 48 Pikmin with me. If not,
*reset*
3. I have to be through picking the blue Pikmin from
the puffstool by about 9:15.
4. I can't afford too many
deaths from the Wollywog in the small pool by the bulborb
triplet.
5. I can't afford any deaths from the Puffstool or
Bulborbs in that area.
6. The Pearl must be on its way back
before noon, preferably around 11:30.
7. I can't afford any
deaths from the Pearly Clamclamps.
8. I MUST defeat the big
Spotty Bulborb by the fiery blowhog, otherwise this creates
problems.
9. I must go out into the main lake by the onions
by 4:00.
10. I can't afford too many deaths from the
Wollywogs in the lake.
11. All pellets must get going before
5:30, including the blue and red 10-pellets in the middle of the
lake.
12. All pellets must be in by 6:00
(duh)
---
Current Pikmin Challenge Mode High Score Total:
1605
(221/452/306/421/205)
Current Pikmin Challenge
Mode Reset Total: 224
(32/61/26/83/22)
Posted by TomatoMan - 4/19/2003 12:17:41 AM
FYI, I've updated my pikmin site with RockMFR
5's Challenge Mode archives, which are complete (unlike mine). I
also made a browseable version. It was hard, so be kind to be and my
server. If I get bazillions of hits, I'll have to rate-limit it or
take it down, so please go
easy.
---
http://tomatoman.net/pikmin/
Posted by DistantSpring54 - 4/19/2003 8:21:13 AM
Urrgh!
Forest of Hope: Reset at
4:30pm
I had a great run going, reached 400 by about 4pm.
Unfortunately when going back to the Nova Blaster area, the Pikmin
ran into the big bulborb. *sighs*
---
Current Pikmin Challenge
Mode High Score Total:
1605
(221/452/306/421/205)
Posted by Master Bowser782 - 4/19/2003 8:44:16 AM
nothing new for me at FN. After I get 400+ I'll
go to FoH.
---
"Well if I had a dime for every time that
happened, I would be rich."~Homer Simpson
Posted by TomatoMan - 4/19/2003 8:51:17 AM
Reading through the old CM archives is a blast.
:)
I see that the idea of the DVD was first mentioned on May
1, 2002. It only took a year!
:/
---
http://tomatoman.net/pikmin/
Posted by DistantSpring54 - 4/19/2003 9:07:15 AM
Forest of Hope: 464
Total:
1617
---
Current Pikmin Challenge Mode High Score
Total: 1617
(221/464/306/421/205)
Posted by Mikepharvey - 4/19/2003 10:03:27 AM
Ahlyis, it was only bad at the end of the
run, which is where i lost most my pikmin and time. Although it was
the only run i completed, i had plenty of runs beforehand where i
had got up to quarter day or half day and stopped for being to slow.
The one run i completed was really good until the last quarter, then
it started going wrong, but i could not see the point of restarting
it, so close to the end. What i did instead is just made sure
everything up to the blowhogs got back by putting more pikmin than
necessary on them, the pearl and the wollywog and pellet near the
bridge and didnt even bother trying for the blue 10, red 10 or any
of the wollywogs/dwarf bulbears that i might have gone for if time
permitted. If i had gone for them, the other stuff would not have
got in in time, and i probably would have got a score in the 400's,
which is not so impressive.
Your pattern, like i said
before, is really impressive and it is a testament to your
explanation of it that i picked it up so easily. Remember i have
extensive knowledge of the fastest and safest ways of killing
enemies like mamuta and puffstool (plus you tip to swarm the 3
dwarfs near mamuta worked fine) so it was just the order of
collection i had to change.
TM thanks for putting the other
archives up, i enjoyed reading the second topic. (dvd not here yet,
it now wont be here until tuesday at the earliest)
Posted by DistantSpring54 - 4/19/2003 10:53:08 AM
Impact Site - 238
Total -
1634
---
Current Pikmin Challenge Mode High Score
Total: 1634
(238/464/306/421/205)
Posted by DistantSpring54 - 4/19/2003 3:50:15 PM
DS - 447
Total
1650
---
Current Pikmin Challenge Mode High Score
Total: 1650
(238/464/306/447/205)
Posted by DistantSpring54 - 4/20/2003 4:42:10 PM
I have taken the liberty of compiling all
Distant Spring CM scores since the beginning of the first topic.
This meant going through almost 2200 posts· So without further
ado·
Distant Spring Complete List as of 4/20/03
-
1. 620 (Mikepharvey)
2. 615 (Nathan Ian Bowers)
3. 582
(Ferret5317, *Rogue7)
5. 575 (SuperStein)
6. 554
(XquietusX)
7. 548 (Ahlyis)
8. 542 (Grenade Guzzler)
9. 533
(cocoapuffs999)
10. 516 (SnapDragon)
11. 514
(TomatoMan)
12. 507 (redpichead)
13. 501 (JimiThingR)
14.
482 (Nai)
15. 469 (MasterBowser782)
16. 447
(DistantSpring54)
17. 443 (topotheclass)
18. 441
(Xel23)
19. 439 (jakemrjr)
20. 437 (robluvsnic)
21. 399
(Souja246)
22. 397 (yoshifan18)
23. 358 (Ice Man)
24. 345
(Bio Hazard)
25. 344 (Destiny)
26. 332 (smoky progg)
27.
325 (Emmit310)
28. 307 (Lewellyn)
29. 303 (AdvanceGamer,
Kalizam)
31. 298 (ShadowNinjaGuy, ProkopTheGreat)
33. 292
(Kingfisher)
34. 276 (Trent Easton)
35. 273 (BLAH38)
36.
272 (HCGamer)
37. 259 (Sotek252)
38. 257 (Agent Wesker)
39.
228 (pixel2)
40. 204 (cubehead100)
41. 201
(PokeTrainerAlex)
42. 200 (spenser)
43. 188 (Otorock)
44.
177 (tarot)
45. 126 (ekjl)
46. 106 (northshark)
47. 019
(GBfanatic)
---
Current Pikmin Challenge Mode High Score
Total: 1650
(238/464/306/447/205)
Posted by SnapDragon - 4/22/2003 2:07:51 PM
Ahlyis, I've wondered about the possible
PAL/NTSC difference idly a few times myself. It's quite possible
that the clock runs at a different speed on the PAL version, like it
does in so many games. If so, it will make American and European
scores somewhat incomparable. :/
Would you mind doing a
simple experiment? Take a watch and, without doing anything in the
game, time Distant Spring from the instant you can first move to the
instant the day ends and you lose control. (ie, the exact period of
time that you control Olimar) Ahlyis, Mike, could you both do this?
I'd like to make sure the times end up the same.