Pikmin
GameFAQs archives
These are the full, expanded threads from the preserved GameFAQs threads. I had to exercise some wicked Perl voodoo to extract the actual text, bad HTML and all, from the archives provided by RockMFR 5 (and DistantSpring54), and patch up the code so it's valid. We couldn't preserve the links to the author name or message detail because they don't seem to work anymore.
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Posted by Nathan Ian Bowers - 11/3/2002 4:43:55 PM
Congratulations, Mike! I honestly believed that
beating 442 was mathematically impossible and I never even stopped
to consider 447....I was too fixated on 452. That's a huge
achievement because Forest Navel is, I feel, the trickiest level in
Challenge Mode.
Well, when you beat my score on Forest Navel
I was forced to quit playing Distant Spring where I was slowly
chasing Ferret. I decided that there wasn't much time to take sole
possession of first place on FN so I set to work last night after
reading your triumphant announcement. This said, I am forced to
break a few hearts with an announcement of my own:
Forest
Navel - 452 (on tape)
Here's a quote from me from a
couple of days ago when Mike tied 442: "As much as I doubt the
possibility of 452 or more, I cannot help but desire to do the
'impossible.'"
My run was built almost entirely on the
run I used to get 442. The difference was that whereas I was leaving
the blue 20 by the pearl and the yellow 20 requiring the bridge in
order to get 442, I left only the yellow 10 by the pearl and the
yellow 20 requiring the bridge to get 452. The adjustments were not
easy. The strategy I used was very tight. There were several parts
in it where I could not afford to misuse a single Pikmin - doing so
would ruin the whole run. Also, my run was completely dependent on
the Bread Bug dropping two blue 5-pellets. If he did not do this I
had to start over. There were times when I would have to restart
20-30 times in a row for him to drop the correct colors. Lastly,
timing was crucial. I could not waste a single second so
nothing could go wrong for me to pull it off. It took a long
time to finally get it all right.
I hope the video is good
quality when played on someone else's VCR (namely Tomato's). It's a
beautiful run and miraculously I had about 8 seconds left on the
countdown when the last 20's made it to their onions. I even
switched to a bird's eye view and made some fireworks to put a solid
stamp on the thing.
I dare anyone to top this one. Mike, I
hope you keep playing and tie me at 452. If it weren't for your 447
I would never have even gone back to FN, so you deserve some of the
credit.
That's all I gotta say.....except
WOOOOOOOO!
Posted by Mikepharvey - 11/3/2002 4:52:35 PM
well nath, i take my hat off to you. my stay at
no1 is shortlived but very enjoyable. i will be posting a 452
soon. like i said, i could have done it on my 447 run. i was just
getting into timesplitters 2 as well. well once again well done and
i will see you at the top shortly. off to play it
now.
---
Incubus rule!
Posted by GasMan - 11/3/2002 5:11:18 PM
Excellent job Nathan. :D Kudos to you. Nothing's impossible eh? :)
Posted by Grenade Guzzler - 11/3/2002 5:14:01 PM
Arg, I'm still lagging behind. My top score for
FN is only 330. Pathetic!
---
What's 578^23X + 357Y^35 - 46809
(XY^2)^-2 + [(68 - 57) Y^52] - 567 + 12XY^2?
I don't know and I
don't care.
Posted by GasMan - 11/3/2002 6:21:17 PM
My first foray into Forest of Hope Challenge
Mode level was an adequate one for a first shot. Humour me, I'm
trying to convinve myself here. <grins>
Forest of
Hope - 329
Lots of mistakes, lots of waiting around and
too many deaths. Still, there's room for improvement. Nice to be
away from Impact Site for a change.
Posted by TomatoMan - 11/3/2002 8:11:02 PM
Seems like every message I post these days is a
congratulations to Nathan for once again achieving the seemingly
impossible! Next thing you know, we'll be congratulating you for
breaking 600 on DS. (Don't want to jinx you, but I think if anybody
can beat Ferret's score, it's you!)
Congratulations, again!
:)
And, if you want to be on the DVD, you're on! If you have
any capacity to back up your tape before sending it, please do - I'm
always worried my VCR's going to freak out and devour the one
irreplacable thing I feed it. Hasn't happened so far, but you never
know...
Rogue, I feel bad because you went to the trouble to
send me your tape. :( If we had been more on the ball, we'd have the
DVD done by now and be cursing ourselves, or doing a second volume.
If you'd like me to send your tape back, let me know and I'll be
happy to (that goes for everyone who's sent me one,
BTW.)
Nathan, if you want, mail me at tm@tomatoman.net and
we'll get ready to do the tape thang. Unless you're pushing to beat
452? :P
TM
PS. I'm still trying to use your technique
on FoH, but just can't get the timing down. 543 is my best. I note
where you have the bells going off, and I see myself just getting
farther and farther behind as I go. Good to be playing again,
though! What a great game.
Posted by cocoapuffs999 - 11/4/2002 6:55:16 AM
Forest Navel 398
Posted by Rouge7 - 11/4/2002 9:47:36 AM
Congratulations to Nathan and Mike, I never
thought 442 would be topped. I can't help feeling disappointed that
I'm off the DVD, but I'll get over it. A few weeks of crying myself
to sleep and I'll be good as new.
---
R7
Posted by Ahlyis - 11/4/2002 10:42:18 AM
Aw, don't cry Rogue. Just go get yourself a 457
to spite them!
---
I'm just a pigment of your
imagination.
Posted by SuperStein - 11/4/2002 11:51:36 AM
To take off my hat is too cheap for this! I think I'll have to shave of my precious hair! That's one great feat Nathan! Congratulations. BTW, I haven't played Pikmin for a month now :O Gotta go get it back from my comrade!
Posted by Nathan Ian Bowers - 11/4/2002 2:48:18 PM
Thanks for all the kind words, everyone! I'm
glad I came back to this game in September after a long hiatus
because I seem to have only gotten better after a long summer's
rest.....dunno how in hell that happened. Since I got the 452
on the Navel yesterday I haven't played at all. I'm a little burnt
out right now from the long fight with that infernal FN. I had to
stay up very late last night catching up on all the university work
I neglected.
Tomato, I'll be contacting you soon regarding
the tape of my 452. I just watched it again and realized a few
things:
(1) I flirted with disaster when I didn't realize
that one of my yellow Pikmin was standing idle over near the two
bridges. This error didn't matter in the end, but it decreased the
amount of Pikmin working on the pearl bridge from seven to six. This
seems like a small thing but the bridge was not finished when I got
back to it. If there had been seven on the bridge it would have
finished just as I was approaching it. Had I not been so far ahead
of schedule this mistake would have cost me dearly.
(2)
It took me three tries to jar the pearl loose when it usually takes
me only two. This was very minor, but still annoying.
(3)
The last 20's actually made it into their onions almost
exactly when the countdown started.
(4) This is the
scariest observation I made while reviewing the tape. After the run
there was only about one and a half minutes of tape left! I just
barely got it all on tape....so there is a little bit of an old
Saturday Night Live sketch afterwards and then the tape stops. Phew!
Barely squeezed it in!
Let's see, there are some other things
I wanted to mention. Xel, I love the enemy/nutrition chart! The
"Value" column is genius, it makes prioritizing a lot
easier.
Tomato, I'm not even considering beating 452 on FN. I
don't need to have my first heart attack at 21. Also, 543 is an
excellent score on Forest of Hope. My advice for getting higher is
to make some personal adjustments to the strategy to match your
playing style. I'm sure you've already done this to an extent, but
there's a good possibility that if you tinker around with some
things that you think can be done in an alternate or more efficient
way then the path will become clearer. Sometimes when I'm following
a strat I've devised to reach a certain score I suddenly have a
brainstorm and realize there is something I can change to make the
pieces fit together better. I had this happen a couple of times on
FN. My strats are never perfect....with enough thought and practice
a shortcoming or two can always be realized.
Stein, don't
shave your head on my behalf. Take that creative energy and channel
it into Distant Spring or Forest Navel. You're an excellent Pikminer
and everyone here feeds off competition. We need people to keep
upping the standards. So go get that game
back!
Cocoapuffs, 398 was my high score before I started
working on FN again back in September. It was the score I had right
before my breakthrough....you're on the verge of joining us at the
top. Once you break 400 for the first time it all starts to come
together. Keep at it!
Rogue, no crying! Remember, you're the
pioneer on this level. I remember seeing your 442 and being in awe.
You can be back on top soon if you really want it.
Okay, I've
said my peace. Gotta go buy potatoes now.
Posted by cocoapuffs999 - 11/5/2002 6:21:56 AM
Forest Navel 408
I had two fives
and a one not far from the onion.
Posted by GasMan - 11/5/2002 6:50:22 AM
Aha! Started from scratch at Impact Site and
tried a different way from what I was attempting. Now I can get
consistent 240s fairly easily. Still need to iron out a few wrinkles
because I don't have time to hit the flint beetle yet. :\ Best run
so far came from one where I messed up with my number of blues, I
needed a blue 5 pellet from the breadbug and ended up getting a red
and yellow. Kinda threw me a little and cost a few seconds at the
end. Also, one yellow five ended up at the red onion for some
reason.
Impact Site - 247
Now I'm not going to
be happy until I break 250.
Quick question - When do you guys
let the troops drink the nectar to turn them into flower
heads?
The way I've been going about it has been to get
around 30-40 pikmin after clearing out the main start area, head to
the crash site area and 'powerup' there before cleaning out the tens
on the stump (after the red five and yellow five on those side
stumps) and the rest of the pellets before the cardboard box. Set a
few of the flowers onto the box and use the nectar at the red onion
to get the remainder of the hundred up to full maturity.
:)
Still trying to figure out where to get extra time to go
after the flint beetle.
Posted by Rouge7 - 11/5/2002 8:44:22 AM
GasMan, nice work, keep pluggin'. I don't feed
my pikmin nectar on IS. I never really had problems with pellets
moving too slow, maybe because the area is relatively small. That
might save you some time...
---
R7
Posted by Ahlyis - 11/5/2002 9:48:07 AM
I used to get the nectar. It wasn't until I
started ignoring the nectar that I finally managed to reach 264,
then 273.
---
I'm just a pigment of your imagination.
Posted by GasMan - 11/5/2002 10:54:54 AM
Many thanks gentlemen. I took your advice and
ended up with more and more time to manouvre around with. New best
total now.
Impact Site - 258
Missed one blue
'1' pellet where the yellow 20 was. Several pellets went to the
wrong onions aswell (not enough of the correct colour pikmin and I
didn't get back in time to organise them properly at the onions).
Only managed to bash the flint beetle twice with no time to take the
pellet back. Still, it's a big improvement. Pleased with that. :)
Again, many thanks for the help guys.
Posted by TomatoMan - 11/5/2002 10:59:18 AM
Yeah, I also never flower them on IS. (Some will
get flowered on the flint beetle's nectar, but I don't emphasize
doing it.) And are you doing the breadbug at the end? That's
interesting, I always get him right off the bat. Doesn't he eat
pellets if you leave him? That would lower your maximum score, if he
does. I guess I've never actually played a level out where he's
grabbed a pellet, but I assumed he ate it in his lair (or whatever).
:)
TM
Posted by GasMan - 11/5/2002 11:16:15 AM
The BreadBug is actually one of the first tasks
I do. Usually I pull out all the pikmin from the ground, set the
blues on the two loose blues, a red on the red by the blue onion and
then by that time and rotating the camera the breadbug is just
pulling away with the red pellet at the burn marked area. Then I hit
him with both reds and try to knock a slither of life from him. The
reds grab the pellet and it takes one hit from the onions to get rid
of him.
I just always seem to run out of the correct colours
for the single pellets at the waters edge adn in the big stump where
the yellow 20 is. I fear getting rid of the pellets in there cos I'd
likely end up with not enough blues to get what I need from the
water. Of course, that's a ratio problem that I need to work out.
Slowly getting there though. :)
Posted by Ahlyis - 11/5/2002 5:07:19 PM
Don't lie Tomatoman! :-) You get the Breadbug
early, but NOT right away.
I pull the three red's first, but
not the others. I toss one red on the pellet by the ;blue onion,
then the other two on the Breadbug, making sure to hit him with at
least one of them. Then I pick the blues and put them to work. Then
the yellows and put them to work. About this time, the red's make it
back and the breadbug dies. If he drops two of the same color, I
restart. Otherwise, I continue from there.
---
I'm just a
pigment of your imagination.
Posted by Nathan Ian Bowers - 11/5/2002 7:03:05 PM
Okay, I finally got around to borrowing my
sister's digital camera and I took a picture of my Challenge Mode
scoreboard. You can view it
at:
http://www.geocities.com/lennonsapprentice
That's
all for now.
Posted by TomatoMan - 11/5/2002 7:58:35 PM
Ahlyis: yeah, picky, picky! :) I get him
almost first thing. Have to set it up first by dropping the
blue flowers. It sounded like GasMan was getting him near the end in
at least one run, and I'm just not sure what he (the breadbug) would
DO during that time if he were just scampering around
loose.
Nathan: I hate you. :)
TM
Posted by Nathan Ian Bowers - 11/5/2002 11:58:19 PM
You know, Tomato, the words "I hate you"
directed at me have never felt so nice. Hehe.
I've got some
bummer news on the Forest Navel 452 video front. It's not tragic,
but it sucks. I decided to make a back-up copy of the run on 8mm
tape (using my camcorder). To do this requires plugging the three
auxiliary plugs into the jacks in the back of the VCR. When I went
to plug these in I never turned off the VCR and was sloppy grabbing
the thing to turn it around. Long story short, I hit the damn record
button. Well, luckily it did not cut off any of the run. It
did cut off during the scene where the onions take off. So
everything is still intact from the actual run, but the standard
departure scene afterward and the score tally at the end are, sadly,
gone. I hope this doesn't compromise my spot on the DVD. I mean, the
score tally was rather anticlimactic considering that the 452
appeared on the screen with about 9 seconds left on the countdown.
I'm still bummed about this, though. I was thinking that we could
just put a little note in the credits at the end of the run saying,
"oops, Nathan cut off the video here," or something of the
like.
Anyway, I e-mailed you about the video a couple days
ago, Tomato. I can get the video in the mail whenever I hear from
you (I did manage to make a nice back-up copy). Okay, I'm
going to bed.
Posted by TomatoMan - 11/6/2002 12:27:18 AM
Nathan,
I'm afraid you're off the DVD. We
can't have any glitches on the tapes. It's too embarassing. Sorry
about that.
- TM
PS. did I fool you? :)
PPS. I
just replied to your message - my spam filter went berserk. Have to
loosen it up a little to allow MSN .sigs. Can't wait to see your
latest chops!
Posted by Nathan Ian Bowers - 11/6/2002 12:30:10 AM
*Nathan runs to smoke a cigarette after
Tomato just gave him the scare of his life*
Yeesh!
Posted by TomatoMan - 11/6/2002 12:42:55 AM
:-)
- TM
PS. I thought you went to
bed. :P
Posted by Nathan Ian Bowers - 11/6/2002 12:52:49 AM
Ha! I thought "going to bed" was a mere figure of speech to a gamer!
Posted by robluvsnic - 11/6/2002 1:01:55 AM
I've taken my time saying this, but
CONGRATULATIONS NATHAN!
You kept constantly topping your
scores, and getting perfects and even breaking theoretical perfects
so often that I thought it would be easier just to wait until you'd
done them all before I offered my congratulations.
;-)
---
Please don't beat me!
Posted by cocoapuffs999 - 11/6/2002 6:35:47 AM
Forest Navel 418
Posted by GasMan - 11/6/2002 9:05:40 AM
I don't think I'd even think of leaving the
breadbug for more than a few seconds on its own otherwise there'd be
some hell to pay later on in the level, TomatoMan. I never thought
of clearing the blue flowers before actually. I guess it would be
quicker seeing as more often than not, they get in the way of
Operation Breadbug. Few more alterations to my method with a touch
of madness and I ended up with a new score.
Impact Site -
263
Just working it out though I think I might've sent
one pellet to the wrong onion. Had ten seconds left on the countdown
by the time all the pellets arrived at the onion but couldn't get
the pellets out of the flint beetle. Need to work on knocking him
over with a more authoritive demeanour. i.e. kick his backside
harder and faster. <grins>
Posted by Mikepharvey - 11/6/2002 9:47:34 AM
Forest Navel 452
finally done it.
if anyone beats this i will go mad. i will send a pic to stein in
the near future. did it with 5 seconds on the countdown. everything
except the pearly clam clam killing was perfect. i usually get him
in 2 attacks but it took 4, also i devised my strat so i knocked the
two pellet posies in between the two bridges near base as red and
the two near the red 20 as yellow and red. this meant i had exactly
the right colours at the end, but it took time waiting for them to
turn the right colour. i may have a break for a bit then i will have
a go at foh, my current score of 408 is embarrasing.
Gasman,
keep plugging away at impact site, it is still my fave level and you
should get top score soon.
---
Incubus rule!
Posted by Mikepharvey - 11/6/2002 10:08:48 AM
oh and btw, having read pages 30 onwards (i
missed them during my first weeks at uni) thanks robluvsnic for the
kind words about my technique for killing frogs. has anyone else
tried it?
---
Incubus rule!
Posted by TomatoMan - 11/6/2002 10:52:44 AM
Congrats, Mike! And congrats, Nathan, and
congrats, GasMan, and congrats, everybody but me. :)
There's
no question that a new "elite" superclass of Pikmin'ers is emerging
with Nathan, Stein and Rogue, with top scores on 3 or more levels.
(Sorry if I missed anybody, it's a long way to the top from where
I'm standing and I can't see it from here.)
I wonder if we
could come up with a rating system that would establish the "overall
champ"? I'm guessing it's Nathan by a whisker at this point, but how
could we do it? Add up everybody's top score? Maybe give a small
bonus for being the first to hit a sustained maximum, like +1? So,
for example, Nathan's rating based on his latest score would
be:
278 + 569 + 452 + 542 + 299 = 2140
Add +1 for
being the first to 452 on FN and you get 2141. Maybe the +1 is too
small? Maybe +5 for the first to a present max, and +2 for tying an
established high? Or something like that? The small differences
would only impact the very top players, since we've got a handful
that could (or have) perfect all 4 of the perfectable levels
(assuming 452 is the ceiling on FN, which may or may not be safe).
Then DS becomes the big variable. Maybe that would give DS too much
weight.
Ah well, just rambling here. Fun to think about. I
doubt I'd even be in the top 10 of such a list, maybe the top 20.
:)
TM
Posted by TomatoMan - 11/6/2002 11:26:53 AM
Another thought/question on the "overall
ratings" thing, which I do think is an interesting and fun idea:
this question is for those of you with perfectoes on any
level.
Be honest on this one, too.
How many of you hit
perfect scores without ANY assistance from existing "strats"? (None?
That's what I thought. My 278 on IS was at least 75%
SnapDragon.)
OK, how many of you hit perfect scores by
following an existing strat more or less exactly, without more than
minor timing tweaks?
I'm wondering because I think rewarding
originality would be another important thing to do. As I recall,
there were a couple of 278s on IS that used a very different scheme
from mine, right? But if I were to try for a 452 on FN (yeah right),
isn't it true that there's more or less only one way to do it? If I
get a 569 on FoH (still my goal) using Nathan's strat, and don't
vary it, it probably isn't as credit-worthy as if I had come up with
a perfecto on my own.
However, it needs to be said that even
using an existing strat is far from just "following a recipe."
Reading and understanding (or even watching) a good strat is NOT the
same thing as being able to actually do it yourself. My efforts on
FoH show this. I topped out at about 509 with my own strats before
turning to Nathan's, which I've used to get 543, but recently I'm
mostly under 500 again, so knowing how someone else did it doesn't
translate into ability to do it yourself.
Anyway, just more
rambling. Anybody else think this "overall ratings" thing is worth
trying out, just for fun? I'd like to see how we all stack up to
each other. :)
TM
Posted by Nathan Ian Bowers - 11/6/2002 11:48:12 AM
Congratulations, Mike! I knew you'd get 452
quickly - you spoke so confidently about it that there was little
doubt in my mind. That's exactly the reason I achieved my 452 in
haste. Forest Navel was the first level I was alone at the top on
since the very first pages of the very first Challenge Mode topic
when my Impact Site score stood alone for maybe a day (Snap was
moving fast back then). If anyone has an archived copy of the first
and second CM topics, I would love to get my hands on
them!
Another congrats goes out to GasMan for his work on
Impact Site. Sounds like you will get the 264 soon (the perfect
score sans flint beetle) and I expect you will keep on truckin'
until you're at 273 or 278. I feel the same as Mike about Impact
Site - it's still my favorite level even after my recent conquests.
Tomato, I think the overall ratings system should be saved
for a later time. It's a great idea (I've pondered it myself a
couple of times), but we should wait until this board is waning even
more than it is now. I was thinking that maybe the leader board
could be extended to 20 (we'd still be able to fit it into one post)
but it would take a lot of searching through old posts to compile
the lower scores. Still, making the leader board more accessible to
newer players would hopefully increase activity on this thread. I
propose we wait until December to start the overall ratings system.
By then we'll have a bunch more contenders at the top and people
will have had ample time to make a case for themselves. I know there
are a handful of people who can greatly improve their scores in that
time (including you, Tomato).
I'm busy working some things
out in my mind about Distant Spring. I have a couple of ideas that
are promising. Hopefully I'll have some updates soon.
Posted by Mikepharvey - 11/6/2002 11:58:17 AM
thanx nath. i wish i had as much faith in myself
as you do in me. i went about 1 hour last nite without getting past
the first quater of the day without mistakes!
tm, i think
that there is more than one strat to get a 452 on fn as nathans
strat sounds different to mine, he leaves behind different pellets
at the end for one thing. good idea about the scoring system but
wait till i get a good score on foh first.
nath, i hope you
agree with me that 452 is the max for fn as the 2 pellets left
behind require far too much change and time of my strat to fit them
in.
---
Incubus rule!
Posted by Nathan Ian Bowers - 11/6/2002 12:05:59 PM
On this topic of original strats:
- My
Impact Site strategy is 100% mine
- My Forest of Hope strategy
is 100% mine
- My Forest Navel strategy is 100% mine
- My
Distant Spring strategy is 100% mine
- My Final Trial strategy is
100% mine
I don't mean to sound cocky but I do pride myself
on devising my own routes for each level. I do things according to
my ability. To be fair, you can subtract 5% from the Impact Site and
the Forest of Hope if you count taking advice on beating enemies as
being a piece of borrowed strategy (I never would have known 278 was
possible if Tomato hadn't hit the beetle eight times; likewise, my
friend Dave taught me, quite by accident, that swarming a Bulbear or
Bulborb with a decent army of Pikmin is almost fool-proof and I used
this as a major tactic). But aside from battling enemies, I've come
up with it all from scratch. I've never tried following someone's
strat yet but I don't think I'd do very well with it for the reasons
Tomato laid out.
Posted by Rouge7 - 11/6/2002 1:55:48 PM
My two cents on overall ranking:
Award 15
points for a first place score, 14 for second, etc. to 1 point for
15th place and 0 for not being on the leaderboard. So a "perfect"
overall standing would be 75 points. This way the larger boards,
where 1st and 15th may be separated by 100+ points, are worth the
same as smaller boards, where the difference could be closer to
twenty. The sum of your scores could be used as a
tiebreaker.
I think giving bonus points for originality or
first to accomplish a score might be too subjective. Numbers are
numbers and they are harder to argue with.
Just my opinion,
but I think it would be pretty fair.
---
R7
Posted by SuperStein - 11/6/2002 2:42:15 PM
Well, on the originality thing I can say I've
not been as creative as you. If I laid it down in percent I'd just
be depressed. If you guys ever think of giving away awards I think
I'll got both of my hands around the "Copy-Cat" award! ;-)
A
ranking system is great, me thinks. But I don't think that I deserve
a good spot on it. Since my strats haven't been so selfmade... at
all! When I first came here I was just going to find a way to beat
the game 100%. I found the 9 Day Challenge, and I did that one. And
out of curiosity I found my way to the Challenge Mode topic. And I
found out that I haven't beaten the game 100% if I haven't got top
scores on Challenge Mode too. So I first started out kinda shy, with
TM's Impact Site, since that was the only level I had played before.
After some alterations, and hard core playing after TM set me to 273
at the beginning of this topic I was the second one to reach 278.
That was cool I thought, so I set out for the next levels. Trying to
perfect those. I used strats/modified strats to clear each level
fast since I'm planning to get many more games, and beating them
100% takes time. Super Monkey Ball, I've almost given it up. After 2
perfecto levels and one theoretical I've really found out that this
game can't be beaten 100%. Really, I'll personally kiss the one who
clears out the entire Distant Spring. *Hopes this statement never
comes back to haun me*. I'm really looking forward to get my game
back, but since I'll get TS2 in the end of the week I think my
Pikmining will be delayed. But fear not. I'll be back!!
And
to all of you who needs to verify your scores:
Send your picture
to me <staaser@online.no>, and I'll, host them. Preferbly I'd
like the e-mails without viruses, thanks! And I note that I haven't
got an unlimited space. So Iæll let you all know when my FTP have
reached its limit of embarrising 25 MB.
Later
guys,
Stein
I'll pop by once a day IMA, but I won't be
posting that much!
Posted by Jimithingr - 11/6/2002 4:43:16 PM
Finally cracked the Forest of Hope board after
not playing for a long time: FoH 485
Gonna be
concentrating on Distant Spring I think, my favorite
level.
---
OH NOS I"M AN EGGPLANTT>>!!!!!!!! -
Mikaze, Kid Icarus Board
Posted by Nathan Ian Bowers - 11/6/2002 5:47:36 PM
Challenge Mode High Scores as of
11-06-2002
Impact Site:
1. 278 (TomatoMan, SuperStein,
cocoapuffs999, Mikepharvey, Rogue7, Nathan Ian Bowers)
Other
Top Scores:
7. 273 (Snapdragon, JimiThingR, Ferret5317, spenser,
Cork, Ahlyis)
13. 266 (Xel23)
14. 263 (GasMan)
15. 253
(jakemrjr)
Forest of Hope:
1. 569 (Snapdragon,
SuperStein, Nathan Ian Bowers, cocoapuffs999, Rogue7)
Other
Top Scores:
6. 568 (topotheclass)
7. 556 (Grenade
Guzzler)
8. 544 (spenser)
9. 543 (Ahlyis, TomatoMan)
11.
528 (redpichead)
12. 501 (Xel23)
13. 490 (Lewellyn)
14. 485
(JimiThingR)
15. 469 (Ferret5317)
Forest
Navel:
1. 452 (Nathan Ian Bowers, Mikepharvey)
Other
Top Scores:
3. 442 (Rogue7)
4. 439 (Snapdragon)
5. 418
(cocoapuffs999)
6. 397 (redpichead, Ferret5317)
8. 390
(JimiThingR, SuperStein)
10. 349 (jakemrjr)
11. 347
(Xel23)
12. 332 (smoky progg)
13. 330 (Grenade Guzzler)
14.
313 (Ahlyis)
15. 312 (TomatoMan)
Distant
Spring:
1. 582 (Ferret5317)
2. 542 (Nathan Ian
Bowers)
3. 533 (cocoapuffs999)
4. 520 (Rouge7)
5. 516
(Snapdragon)
6. 507 (redpichead)
7. 501 (JimiThingR)
8. 449
(TomatoMan)
9. 443 (topotheclass)
10. 439 (jakemrjr)
11.
437 (robluvsnic)
12. 403 (Xel23)
13. 402 (Ahlyis)
14. 399
(Souja246)
15. 382 (SuperStein)
Final Trial:
1.
299 (Snapdragon, Ahlyis, SuperStein, Rouge7, Mikepharvey,
cocoapuffs999, Nathan Ian Bowers)
Other Top Scores:
8. 281
(redpichead)
9. 278 (jakemrjr)
10. 267 (Ferret5317)
11. 266
(Lewellyn)
12. 242 (Secrano)
13. 241 (TomatoMan)
14. 220
(robluvsnic)
15. 218 (Kingfisher)
Notes:
--
On the last scoreboard (10-30-2002) I accidentally booted redpichead
from the Distant Spring board and listed cocoapuffs999 twice. On the
same scoreboard I failed to give credit to Lewellyn's Final Trial
266. I have fixed these errors and my apologies go out to redpic and
Lewellyn.
-- The asterisks have been removed from all
scores by Mikepharvey, cocoapuffs999 and myself thanks to photo
verification.
-- Honorable mention is due to the names
who were just booted off the list by new scores: Lewellyn (IS 246),
jakemrjr (FoH 450), AdvanceGamer (FN 303), TrentEaston (FT 214) and
Xel23 (FT 214). We will remember these scores if and when we extend
the leader board to 20.
-- If I left anyone out,
please tell us and we will correct the error on the next
list.
-- Remember to put all your new high scores in
bold.
Posted by robluvsnic - 11/6/2002 9:06:30 PM
It seems this topic has really picked up pace
again. I've been concentrating on SMS for the last few weeks, but
I'm looking forward to returning to Pikmin in a week or
two.
Seeing as everyone else is doing it, I'll add my own two
cents worth (but given that the Aussie dollar doesn't fair well
against the greenback these days, I don't know whether that 2 cents
will be worth much).
On the question of bonus points for the
perfects, a bonus point for the first to reach the perfect score
isn't really fair, since it disadvantages European and Australian
players: remember Pikmin came out in the US a number of months
before the PAL regions. (I use this fact to console myself whenever
I notice how many people have much better scores than me.) With
regard to using original strats as a means of differentiating the
top scorers, well I think we all recognise the limits of that:
firstly there are only a limited number of ways each level can be
cleared; secondly (and consequently) it's quite possible to come up
with an "original" strat that just happens to be the same as someone
else's "original" strat; and thirdly, I think we've all picked up
(perhaps unwittingly) tips from each other simply by reading the
posts in this and other topics.
Perhaps Rogue's suggestion is
the best or fairest so far. After all, why does there have to be a
clear differentiation between each player? Isn't it possible simply
to have different levels, such that it's conceivable that every
player might aim for the top (i.e. 5 "perfects")? Certainly, any
new-comers might be put off by the knowledge that they'll never get
the chance to be in, say, the top ten, because all those places have
been taken up by those who were lucky enough to get the game first
(and to have much more spare time to dedicate to it). Just a thought
...
And, Mike, thanks for the thanks -- it was very valuable
advice. Oh, and congratulations, of course! :-)
---
Please
don't beat me!
Posted by Ahlyis - 11/7/2002 10:48:06 AM
Does it really matter? And if we're looking for
the best overall Pikminer, why are we only considering Challenge
Mode? Has everybody done the 9-day, no deaths challenge? Has anybody
tried to grow the maximum number of Pikmin across a 30 day game? And
I'm pretty sure that only 2 of us have completed the 11 day, 50
total Pikmin challenge! Shouldn't these factor in as well when
looking for the best overall Pikminer?
On the topic of
original strats, here's my interpretation of my own
scores.
IS - 95% - I took the single blue over the ledge from
Tomatoman. I also adjusted my method to take more blue after the
Flint Beetle. Tomatoman's run emphasized this and caused me to
modify my strat, but I'm pretty sure I would have figured that out
on my own eventually. I still go after the Flint Beetle with a mix
of Pikmin. The rest of the level I learned on my own and in my own
pattern.
FoH - 100% - But that's only for my current score.
If and when I finally get a perfecto, I think it will include a good
helping of Snap's strat.
FN - 5% - I did get reasonable
scores 100% on my own, but my current score came from a single
attempt to follow someone's posted strat as closely as I
could.
DS - 90% - My score is completely with my own
'pattern' (if you can call it that), but I took the idea of using
only blues from Ferret.
FT - 100% - My one truly original
score. I did the perfecto here before anyone other than Snap. There
were no walkthroughs for the level at that time. Tomato and I had
discussed our patterns, but I really feel that my pattern here was
as personally original as any level could be.
---
I'm just a
pigment of your imagination.
Posted by Nathan Ian Bowers - 11/7/2002 6:13:48 PM
I just pulled in a 491 on Distant Spring with 10
deaths and with only two pearls. I have my final strat,
unfortunately it only reaches 581 (assuming there are no deaths and
all pellets are sorted correctly). Since I realize this is next to
impossible to pull off, I will try to work an extra Wollywog into my
strat to make the maximum score 594, giving me a margin of error of
11 if I wish to beat Ferret's score. My proposed plan
is:
Fiery Blowhog - 1 X 8 = 8
Puffy
Blowhog - 1 X 15 = 15 (I count the three 5-pellets as the
P.B.)
Puffstool - 2 X 30 = 60
Pearl - 3 X
50 = 150
Wollywog - 8 X 13 = 104 (I count
the dropped 5-pellet as part of the Wollywog)
Bulborb - 4
X 12 = 48
Dwarf Bulborb - 15 X 4 =
60
Mamuta - 1 X 15 = 15
1-pellet -
8 X 2 = 16 (One of these is a yellow by the two fiery
blowhogs which is almost always taken to the blue
onion)
5-pellet - 3 X 5 = 15
10-pellet -
8 X 10 = 80
Pellet Posy - 4 X 2 =
8
Initial Pikmin - 15
This will be a
real challenge. Fortunately, I do not have as much of a problem with
the color of pellet the Wollywogs drop. There are really only two
Wollywogs in my strategy that must drop blues for me to file them
correctly. I have an interesting way of dealing with the others
(although not particularly cathartic). Don't expect me to boast any
improvements very soon. I'm going to have to labor for this. Just
thought I'd share some of my brainstorming with you guys....make my
pain your pain.
Posted by robluvsnic - 11/7/2002 9:15:59 PM
Nathan, you are one dedicated Pikminer! Good
luck with the strat. If anyone's going to crack the number one spot,
it looks like it'll be you.
---
Please don't beat
me!
Posted by SuperStein - 11/8/2002 10:00:49 AM
Ayeaye nathan! Happy Pikmining! Got my game back
today, but I also received Timesplitters 2 in the mail... ;-) And my
Spice Orange GBA with
Afterburner...
BTW,
http://ftp.home.no/mariokart/pics/fn452.jpg
mikepharvey's
latest achievement! Congrats (again) dude!
Posted by Grenade Guzzler - 11/8/2002 4:26:18 PM
I have found a glitch that can allow you to get
probable 290 in the Impact Site!!!
When you take the blue 20
pellet, whistle to its carriers at the EXACT SAME TIME when
they beam the pellet up to the onion. The pellet will stay on the
ground, but there will be a "phantom" 20 pellet that will go into
the onion and the counter will go up by 20!
I've only done
this glitch twice before. It'll only work with the 20 for some
reason, and it'll work only once on each run.
---
What's
578^23X + 357Y^35 - 46809 (XY^2)^-2 + [(68 - 57) Y^52] - 567 +
12XY^2?
I don't know and I don't care.
Posted by Grenade Guzzler - 11/8/2002 4:27:16 PM
er, with the blue 20 only, sorry for omitting
that.
---
What's 578^23X + 357Y^35 - 46809 (XY^2)^-2 + [(68 -
57) Y^52] - 567 + 12XY^2?
I don't know and I don't care.
Posted by SuperStein - 11/9/2002 6:09:09 AM
Then the highest record known must be 298
then?
But do we allow glitches here?
Posted by Mikepharvey - 11/9/2002 8:37:01 AM
thanx stein.
having serious trouble with
foh at the moment. i am not good at killing
enemies
---
Incubus rule!
Posted by Nai - 11/9/2002 2:20:45 PM
328 on Forest Navel is enough to be in Top
15?
About the glitch, I think it should NOT be used, because
it is a glitch (uh...), it would ruin the game's
fun
Later,
---
Iacopo Sorce - Italian Pokemon Comunity
- http://www.angelfire.com/pokemon2/igl/ - Top Ladderbot Rank:
14th
Currently playing: SMS, 117 Shines