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These are the full, expanded threads from the preserved GameFAQs threads. I had to exercise some wicked Perl voodoo to extract the actual text, bad HTML and all, from the archives provided by RockMFR 5 (and DistantSpring54), and patch up the code so it's valid. We couldn't preserve the links to the author name or message detail because they don't seem to work anymore.

Archive: [1] ·  2 ·  3 ·  4 ·  5

Page: 1 ·  2 ·  [3] ·  4 ·  5 ·  6 ·  7 ·  8 ·  9 ·  10

Posted by Ferret5317 - 1/16/2002 2:20:34 AM

P.S. My current high score in the Impact Site is 230. I can't seem to get more than about 210 on a normal basis though. There is some strategy I am missing, not sure what... Maybe I just need practice?

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AIM/AOL: Ferret Coconut - IM me if you want to talk gaming!

Posted by yoshifan18 - 1/16/2002 6:13:44 PM

Distant Spring - 344

Posted by topotheclass - 1/16/2002 8:45:40 PM

Impact Site: 217, and movin' on up!

Posted by topotheclass - 1/17/2002 12:37:00 AM

Just knocked down a 232 on Impact Site. Woohoo!

Posted by SnapDragon - 1/17/2002 3:08:29 AM

Thanks, Ferret, Tgeek... I'm glad people are finally getting the chance to view my videos. I guess I should try to tape a 250+ run on Impact Site sometime.

I know about the Flint Beetle on Impact Site, but does it really give you 5-pellets? The most I've ever gotten from it was 2 1-pellets (giving 4 Pikmin total). But on a 250+ run, I don't have ANY time to spare to fool around with the Beetle... it's hard enough just taking a stab at all the pellets.

Posted by PokeTrainerAlex - 1/17/2002 3:20:17 PM

SnapDragon, I was finally able to see your Impact Site Challenge mode movie, thanks to my mate Ferret Cocunut. It took two days for me to download, but it was worth it;)

Tgeek, I would download them from your server, but the problem is that AIM doesn't allow for resumable downloads, like WinMX does. On a 56k, its pretty much impossible to download your movies. Could you consider putting them on WinMX. I'm dying to see *ANY* Super Monkey Ball Master mode movie from SnapDragon;)

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Posted by PokeTrainerAlex - 1/17/2002 3:23:15 PM

Heh, btw thanks to you, Snap, I was able to get 179 in Impact Site;)

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::====ROGUE LEADER====::

Posted by SnapDragon - 1/18/2002 3:28:29 AM

Great! It makes all that work putting them up worthwhile. (And I guess some people will finally believe me, now).

Today I got a new Impact Site score myself.
Impact Site - 269

No joke! I finally did inventory, and every pellet in the level gives you 264. So to match my score, you're ALSO going to have to get a 5-er from the Flint Beetle! :) I haven't gotten this on tape yet. I'm going to try for a 273 or (maybe) 275 on tape... I've never gotten more than a 5-pellet and 3 1-pellets from the Flint Beetle, though, so 275 is the hard limit for me.

Posted by topotheclass - 1/18/2002 10:51:00 AM

Snap,

You are jaw-droppingly good. How do you do it?
I got a 232 on IS, was feeling real good about myself, and then my son comes along and racks up 242. Sheesh.

Posted by TomatoMan - 1/18/2002 11:08:02 AM

269? No way.

Of course, when I say "No way," what I mean is, "no way could *I* ever do that." God, Snap. Tape one of those bad boys!

I still haven't seen your 238... if you could think about doing an mpg version of one of your mega-runs, I'd lick your shoes (as long as you haven't stepped in anything nasty). Yesterday I thrashed around and couldn't even break 200 again. To get EVERYTHING... you must have insane sorting skills, and nary an idle pikmin in sight. Wow!

I always get the feeling that the crowds sitting around under the onions while I scurry around should be DOING something, but I'm usually leading another group somewhere else, and have to run back to the first group to give them something to do, by which time the others have wandered back and are asleep again... all the while, the clock ticks... har!!

As I mentioned in another thread, I WISH there were a way to have unlimited time to play, and see instead HOW QUICKLY you could do a perfect score. It's so frustrating to have the time cut off. Grrr.

Posted by SnapDragon - 1/19/2002 2:43:26 AM

Forest of Hope - 466

Yeah, TomatoMan, I know what you mean. It kind of makes me prefer Impact Site and Final Trial to the others, since I now actually get a sense of completion. :) Although at this point, I'm not missing a whole lot on Forest of Hope... 2 Bulborbs, 6 or 7 Dwarf Bulborbs/Bulbears, and maybe 4 1-pellets, I think.

On Impact Site (and perhaps every level except Forest Navel), I find that the speed of the Pikmin is almost immaterial. Consider Impact Site. I do turn my Pikmin into flowers when I have 100... but that's more so they can follow me at normal speed than to actually get them carrying pellets faster. I spend the entire day running around with Olimar trying to hit my objectives one by one; I always have Pikmin available when I need them (and my trips back for more Pikmin are also part of my strategy now). So the thing that's actually improving my score is simply getting better at the technical side: tossing Pikmin the right distance, tossing the right colours of Pikmin, etc. The less time it takes me to toss Pikmin at a pellet, the faster I make it to the next. The strategy I just learned about using the C-stick to throw Pikmin faster also helps - especially for getting those 10-Pellets, because I can now just hurl 35-40 Pikmin up mad-style and only a couple will drop.

Please try to download one of my .wmv's and see if it works for you. If not, I'll consider making a separate .mpg or .avi version... but I really do prefer .wmv.

Posted by SnapDragon - 1/20/2002 4:40:19 PM

Alrighty... now we're rocking. Two new scores, both on tape.

Impact Site - 273
Forest of Hope - 513

I am DONE with Impact Site... I was wrong about possibly getting 275. The only way to improve my score is to hit that damn Flint beetle EIGHT times... which I've never even managed to do once. I have to get very lucky just to hit it the five times that are required to get 2 1-pellets and 1 5-pellet, especially with its irritating tendency to run over the fire. The eighth time, I presume it gives you another 5-pellet; I tried hitting a Beetle in the normal game with 100 Pikmin, and it did indeed drop one. The ninth time, it didn't drop anything, so I think that might actually be the limit.

So as far as I'm concerned, I've got a perfect score on Impact Site. There's no more point to playing the level. Incidentally, the first half of my taped run was actually extremely sloppy, but all the random factors finally worked out, and the second half was very good. So I guess I'd better be satisfied.

That Forest of Hope score made me gasp. I never expected to come close to breaking 500... my second best score is still 466! Thank god it's on tape.

Posted by northshark - 1/20/2002 5:58:18 PM

Impact Site: 96
Forest of Hope: 123
Forest Navel: 97
Distant Spring: 106

Those are all the scores I got in Challenge Mode.

Posted by TomatoMan - 1/20/2002 10:18:55 PM

Snap,

MY GOD! :)

I've been holding back from seeing your vids because I was holding out some hope that I'd be able to figure out how to get close to your scores without help, but I think there's something I'm just not getting, because it's really rare that I break 200 on the Impact Site, and 209 is still my best. I don't think there's much risk of me accidentally hitting 274, so maybe I can watch your vid safely. :)

Is Morpheus the only way to get to it, still? If so, then it'll have to wait until I have access to a Windows PC, which will be another week or so. If anybody has reasonable upload speeds and could do a drag-n-drop into a web folder, I could set one up on my server.

Glad you got it taped - can't wait to see it and see what I've been doing wrong!

Posted by TomatoMan - 1/21/2002 10:54:59 AM

Hey Snap!

I got your 238 off the site posted in another topic, and managed to install Windows Media Player 7.1 on my Mac, which played it fine. Joy!

I can see a couple of things I need to learn from watching your 238. First is the sorting method you use - keeping a swarm of sorted pikmin behind you at all times. If you need a certain color, is it that you release them, go back into them until you're next to the color you want, and then re-sort? Is that how it works? You do it very fluidly, it's cool to watch.

I notice that you almost never release them; my sorting always involves releasing them into groups and then grabbing the group I want, which is a clear time-waster when compared to your method. My whistle is almost constantly in use when I play; clearly that needs improving.

I also like the way you throw your reds down to the 20! And throwing yellows to the box entrance seems a huge win too - I've just steered a swarm inside and whistled them back out, but this always results in too many bombs and takes longer. When you throw them, they find their own bombs and then rejoin you on their own! Winnage!

I notice you also rarely have more than the exact number of pikmin needed to carry a pellet in use, except in "final push" stages. Interesting.

Very cool vid - looking forward to seeing the 273 and then seeing how I do on the other levels! :) I've only played Impact Site so far since there's been plenty of challenge there for me.

Onwards!

Posted by SnapDragon - 1/21/2002 7:58:12 PM

Forest of Hope - 528 on tape

Tomato: I'm glad you finally saw my vid, since you've been after it for quite a while! :) And thanks for the compliments. I found that playing the other stages helped my technique a lot... so you should give them a try. And they're all quite fun in their own way.

My 273, of course, is a good deal more refined than that 238. I took a look at it again just now, and found myself shaking my head at how much running back and forth I keep doing. :) My 273 is still a bit sloppy (I had to make two trips to the 10s...), but I always had a good idea of where I was going and exactly what I needed when I got there. I'm sure you'll like the video when I get it captured!

I guess I do often, subconsciously, hold a Pikmin when I'm heading somewhere. It keeps them all nicely arranged. And like you said, that makes it convenient to just run into the middle of the group and grab a specific colour. At this point, I don't think I ever release the Pikmin when I need to throw a specific colour... I just hunt around in the group until I grab one. The group needs to be ordered for this to work, though, as I'm sure you've noticed... otherwise, the Pikmin you grab might not be the same one displayed in the bubble below. So what I usually do is grab a colour that I think I'm going to need to throw soon, and head to the place I'm going to throw it. If it turns out I'm holding the wrong colour, I'll toss it somewhere else and grab the correct one. It's much more convenient than separating, and this way your Pikmin won't go off and, annoyingly, grab pellets on their own. Naturally, practice really improves your ability to pick out the colour you want.

Also, on Impact Site it's vital to toss the exact number of required Pikmin at pellets. You only really have time for one trip over the matchbox, and you're going to need almost all of your Pikmin if you don't want to leave any pellets behind. Just think of it this way... every 1-pellet you toss 2 Pikmin at costs you another 1-pellet somewhere else!

That Forest of Hope score is getting pretty close to maxed... I'm really scouring the level, and I'm only missing 1 or 2 Dwarf Bulbears and 2 Bulbears. I do have a bit of time to spare, but that doesn't help when I can't kill the Bulbears. :( I have some ideas on how to get the final two Bulbears, but it will be very tricky. The Bulbears are nasty if you attack them without an overwhelming army, and killing them with 3 bombs is fraught with randomness. Well, we'll see if I can manage anything. It will be tough. Of course, even if I do manage to get everything in the level, losing Pikmin is simply unavoidable... so this score will never really be "maxed".

Posted by SnapDragon - 1/22/2002 2:32:50 PM

Booyah!! I did it!

Forest of Hope - 563 on tape!

This makes the THIRD (and by far the toughest) level I've "perfected", by which I mean I got every single enemy and pellet (to the proper colour). The true total for FoH is 569; I only lost 6 Pikmin in the process. The only way my score can be beaten now is to lose fewer Pikmin. Sweet!

Posted by M002 - 1/22/2002 5:46:03 PM

Great job! Are you gonna post that video? That'd be very entertaining to watch. I bet it must kill you inside knowing that only 9 Pikmin died :/
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Posted by yoshifan18 - 1/22/2002 6:48:34 PM

Forest of Hope - 392, I know it's about 3000 less than Snap's score, but whatever. (Also, GREAT job Snap!)

Posted by TomatoMan - 1/24/2002 8:15:19 AM

Plodding along on Impact Site... I did a 214 and a 218 last night after watching Snap's 238. Watching his vids did not instantly translate into unlocking the secrets and "knowing how to do it", as I feared. :)

I was watching your timing in particular, snap... you head for the matchbox with 100 flowered pikmin just after noon on the game clock. I've managed to get there one full notch after noon, which is enough to get the 20s and many of the 1s, but not enough to have time to clear out the back area by the onions afterwards. Guess I need to get up there sooner.

I've also been playing with the idea of getting the red 20 and the loose 1s in that area before making the trip for the blue and yellow 20s; this gives you more carrying ability on that second trip, but it does eat time and I'm not sure it's workable.

Still looking forward to seeing your 273, especially to see where you are and when!

Posted by SnapDragon - 1/24/2002 10:01:35 AM

Actually, that's the major change I made between my 238 and my 273 strategies. Right after I get the 10s, I head down to hit the Flint Beetle and grab the loose 1s around the area. Not the red 20, though. This slows you down, though, so you have to be even faster on the rest of the level. But it does make it fairly easy not to miss any pellets past the matchbox.

Posted by AdvanceGamer - 1/24/2002 4:56:58 PM

Wow.

My highest score for The Impact Site is 173, but I hope to improve after seeing Snap's videos.

Also, I have a question for SnapDragon: Have you ever played Super Mario RPG for the SNES? If so, have you ever tried to beat the game keeping Mario at level 3? It seems like the kind of thing that you would do.
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There are 3 kinds of people in this world, the kind that can
count and the kind that can't.

Posted by yoshifan18 - 1/24/2002 6:44:58 PM

Impact Site - 213
Distant Spring - 397 (sigh...I really wanted 400...)
Final Trial - 202 :(

Posted by TomatoMan - 1/24/2002 6:58:46 PM

Creeping up, little by little... just did a bunch in the 220s and a high of 237. Woo!

If I could just get my 100 flowers underway by the noon mark, I'm pretty sure I could wipe the level clean. On my 237 I missed about 4 1s on the stump area, but cleaned out the back almost completely, including the back flowers which I've never had time to grab before. I sent a few too many after the 20s and had some strays, but got just about everything else!

If I could just get them down sooner! Well, that's what I'll be shooting for next. Yawoo!! :P :)

Posted by GtaGenocide - 1/24/2002 8:39:48 PM

impact site: 124

Posted by Nathan Ian Bowers - 1/26/2002 10:12:46 AM

Snap, you are the Vincent van Gogh of video games (which is not to imply that you suffer from manic depression, but rather that the analog is your brush and the memory card your canvas). Having said that, I would like to announce my current high Impact Site score of 263. It should have been 265 but I didn't color-coat two of the yellow one pellets up by the water. Other than that, your mastery of the elusive flint beetle is all that separated us. I only got a one pellet out of him (that quick and obnoxious insect!). By the way, I never flower my Pikmin for one reason: when they're fast it's hard to cut into the pack and grab the proper color. To me, it just adds to the confusion and I am confident that it is very possible to get into the 270's without flowering. Anyway, I hope someone can challenge my second place score, since first place is virtually unattainable. Once again, great work, Snap!
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Nathan Ian Bowers is a freelance writer for your mom. He lives among the llamas and enjoys any sporting competition that involves watermelons.

Posted by SnapDragon - 1/26/2002 10:13:12 PM

Thanks, Nathan! Actually, I believe that for my 273, I didn't spend any time flowering. Sometimes I do, and sometimes I don't; during that run, I was somewhat behind schedule, so I had to save time by skipping it. You're right that it's really not necessary for a high score in Impact Site. (In the other levels, of course, it very much is...)

Your numbers confuse me a bit. All the pellets in the level (not counting the Flint Beetle) give you 264, and you said you got a 1 from the Beetle, giving you 266, and sent two pellets to the wrong colour, giving you 264. Another pellet must have gone to the wrong Onion without you noticing. This happens a lot to me.

Anyway, great job! You've effectively mastered the level. Any improvements you make now will be small by necessity. If you feel you've reached your limit (for now), you should move on to another level. The Final Trial is easier to clean out than Impact Site (and Forest of Hope is much, much harder)... you should give it a try!

Posted by yoshifan18 - 1/27/2002 1:51:19 AM

Forest of Hope - 401

Sigh...

Posted by topotheclass - 1/27/2002 4:31:34 AM

Snap,
What's your latest on Forest Navel? Have you improved on the 314 score in the downloadable movie? It looked like it might have been an early attempt. Just curious.

Posted by TomatoMan - 1/27/2002 11:44:33 AM

I'm up to 242 on the impact site... on that run, I did at least grab every pellet for the first time, although they didn't all make it back before time ran out.

I'm experimenting with going up and clearing the back area by the red flame and the flowers and the yellow 5 before going for the 20s, and did that on the 242... I didn't have enough time to return everything from the blue 20 area, but I mismanaged some of that and lost some time. Anybody think that's doable, or is it best saved for last?

Posted by SnapDragon - 1/27/2002 11:57:21 PM

It's best saved for last. In any level (not just Impact Site), you want to go for the furthest pellets first, and save nearby stuff so you have something to do while waiting for them to arrive. This was definitely key to maxing out Forest of Hope.

topotheclass: I'll post whenever I improve my scores, naturally. So no, I haven't done better than 314. You're right that it was a fairly amateurish run, though. I'm not particularly good at the level.

Posted by Nathan Ian Bowers - 1/28/2002 1:36:35 AM

TomatoMan:

On my 263 run in the Impact Site (I'm going to work on the perfect score this week since I'm anal retentive beyond all repair) I cleaned out the area you spoke of BEFORE even moving the box. In fact, if you clean out every single pellet (including the bread beetle) before going to the matchbox, you get a max score of 138. However, if you are going to do this be sure that by just after half-time you have 100 Pikmin UPROOTED and ready to tackle the post-matchbox area. I agree with SnapDragon's strategy of leaving the closer pellets for last, but if you effectively storm the main area and use the clock as your guide then you can make the decision whether or not to continue that particular game (if the clock is too far past half-time you can restart and save some frustration). So there are benefits to both plans of attack. By the way, does anyone else wonder why innovative games such as Pikmin are so few and far between? We get a constant slew of typical sports games, war-based RPGs, lame old fighters and first-person shooters....but rarely does a quirky and addictive game like Pikmin find its way onto the shelves. Pikmin is like Radiohead amidst an army of boy bands.
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Nathan Ian Bowers is a freelance writer for your mom. He lives among the llamas and enjoys any sporting competition that involves watermelons.

Posted by TomatoMan - 1/28/2002 10:58:55 AM

One of the difficulties I have is that I don't think I've ever had 100 uprooted pikmin by noon. I've certainly had 100 seeded by noon, and typically I start uprooting a big bunch a bit before noon, but by the time I get 100 up it's usually one "notch" past. I have to figure out how to do that early part faster, and I think I'll be in better shape.

The one time I cleared out the back area first, I felt a lot more relaxed up by the blue 20 because I knew that was all that was left... of course, time ran out before it all got back. :) Maybe if I can get a better jump on the early stuff it will be more manageable...

What about the flint beetle? When do you guys go for him? He bugs the $@&! out of me (no pun intended) - last game I played I had a good run going, but he popped up by the red 20 and led about 30 blues and yellows right into the fire-spout before I could stop them. YARG!! :)

Posted by M002 - 1/28/2002 11:32:38 AM

I have garbage scores right now (like only about 300 on forest of hope) but I'm gonna improve when I finish the 9-Day Challenge.

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Posted by msword11 - 1/28/2002 5:36:05 PM

forest of hope - 410. beat that!

Posted by Goombario - 1/28/2002 6:10:15 PM

I got 206 on the Impact Site.

Posted by yoshifan18 - 1/28/2002 6:31:52 PM

Forest Navel - 289

There were a couple of annoying slowdowns with stray red/yellow Pikmin in that run...

Interestingly, on one attempt, I sent 5 blues to this blue 5-pellet near the Onions, and they carried it back on its side...

Posted by wckowalski - 1/28/2002 7:45:04 PM

I find it best to go after the flint beetle before doing anything else past the ramp. It is easiest if you corner it against the box.

Posted by SnapDragon - 1/28/2002 10:04:45 PM

The Distant Spring - 516 on tape.

That makes two levels above 500. Yay! TDS actually has the potential to go higher than FOH, but I doubt I'll be able to manage it. I'm stretched pretty tight as it is.

Tomato: Yes, that Flint Beetle in Impact Site is incredibly annoying. Believe me, I've screwed up so many runs because of it running into the fire or the bombs (causing my yellow Pikmin to blow themselves up). I recommend you get a 264 before you even start bothering with it. The first time you hit it you'll get a 1, the fourth time a 5, the fifth time another 1, and (I assume) on the eighth time another 5. But it's so incredibly frustrating just hitting him five times... that's why I consider eight times infeasible.

Posted by Monkey9 - 1/29/2002 10:33:39 AM

HAHAHA WOOOO 356 Pikmin in The Forest Of Hope and a sweet 534 on The Distant Spring SOOOOOO SSSWWWEEEEETTT.
P.S. I beat Pikmin last night, or should I say this moning around 3:30. Man that Emperor Bulbax is a trip. All ship parts acounted for with 4 Days to spare, I gots me the Happy Ending. But I lost about 280 Pikmin in toatal thanx to Emperon Bulbutt.
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ALL YOUR BASE ARE BELONG TO US!!!
SOMEBODY SET UP US THE BOMB!!!

Posted by shortyschlosser08 - 1/29/2002 12:42:20 PM

what site are they posted on?

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Posted by SnapDragon - 1/30/2002 10:52:42 PM

(bump) I think we should keep Challenge Mode scores in this topic.

Posted by TomatoMan - 1/31/2002 12:51:38 AM

Agreed!

I'm in a real rut on Impact Site - 242 is still my high, but I'm nowhere close to the 263 (264?) "perfect game".

I can't seem to get 100 pikmin pulled before one full notch past noon, or even a little past that. I just plain run out of time at the end, I barely make it back to the onions, let alone have time to sweep the back area. I'm trying to really streamline the early gathering and keep a steady picking rhythm going while pellets are coming back, but i still haven't managed to fast-track 100 sprouted pikmins by noon, which seems to be necessary if you're going to clean out the back area, let alone go beetle-hunting. Any tips?

Snap, any chance we could peer-pressure you into capturing that 273 and posting it sometime soon? :)

Posted by SnapDragon - 1/31/2002 2:39:27 AM

<sigh> Ok, I'll try to do it this weekend. I'm glad my videos are helping people, at least. I'm sure you'll be able to get 264 once you see my strategy... there's some time to spare if you take out playing with that fun, fun Flint Beetle.

Oh. But MPLe's server is down, and this could be a permanent thing. Crap. Well, I'll send them to Tgeek and hopefully you can get them from him.

Posted by Ferret5317 - 1/31/2002 3:04:41 AM

Haven't been touching it much, but I did manage to improve on my Impact Site high scores tonight. They are as follows:

1. 247
2. 247
3. 232
4. 232
5. 230

Obviously I stay in the same range but there is a 1-pellet difference between my 5th and 3rd/4th high scores. Otherwise I think I should probably focus on what got me that 247! hehe

The problem is, I don't see how 260 can be... Oh wait, nevermind. I'm only just short of 10 Pikmin away. It's the evil Flint Beetle I don't want to bother with. EVIL EVIL Flint Beetle!

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AIM/AOL: Ferret Coconut - IM me if you want to talk gaming!

Posted by Multi Koopa - 1/31/2002 6:43:57 PM

1. Impact Site: I got 180+? on this level. I hate that stupid flint beetle!

2. Oh man! I wanted to see those movies! When do you think they'll be up again, Snap, and where will they be up?

3. WTF IS SMB???? Is it Super Smash Bros. Melee, cuz if it is, then it's SSMB with TWO S's, not with one S!
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MultiKoopa! A Paper Mario Baron! 9/11/01... Earth will never forget...

Posted by total immortal - 1/31/2002 11:22:28 PM

Impact Site: 172
----------------------------------------
Total ^ Immortal ;)

Posted by Ferret5317 - 1/31/2002 11:25:16 PM

No new scores to report. But FAQ is in progress :) SMB is Super Monkey Ball! hehe

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AIM/AOL: Ferret Coconut - IM me if you want to talk gaming!

Posted by topotheclass - 1/31/2002 11:35:39 PM

Finally broke through with a 253 after being stuck in the low 240s for a week. Every time I get a new high score I think there's NO WAY I could do any better. And so it goes this time. I guess maybe I can improve on it. I just don't see how...

Posted by Dresnen - 2/1/2002 6:38:02 AM

I just got this yesterday and i did Impact Site once and got a 99
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Dresnen Lvl:5 High Elf Palidon about to goto Orc Lift
IM done with PSO until GCN's comes out

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